#ifdef SVQC
PROPERTY(int, g_pickup_fuel_jetpack);
-void powerup_jetpack_init(entity item)
+void powerup_jetpack_init(Pickup this, entity item)
{
- if(!item.ammo_fuel)
- item.ammo_fuel = g_pickup_fuel_jetpack;
+ if(!GetResourceAmount(item, RESOURCE_FUEL))
+ SetResourceAmountExplicit(item, RESOURCE_FUEL, g_pickup_fuel_jetpack);
}
#endif
REGISTER_ITEM(Jetpack, Powerup) {
this.m_canonical_spawnfunc = "item_jetpack";
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL;
this.m_model = MDL_Jetpack_ITEM;
this.m_itemid = IT_JETPACK;
#endif
this.netname = "jetpack";
- this.m_name = "Jet pack";
+ this.m_name = "Jetpack";
this.m_icon = "jetpack";
this.m_color = '0.5 0.5 0.5';
- this.m_waypoint = _("Jet Pack");
+ this.m_waypoint = _("Jetpack");
this.m_waypointblink = 2;
#ifdef SVQC
this.m_botvalue = 3000;
#ifdef SVQC
PROPERTY(int, g_pickup_fuel);
-void ammo_fuel_init(entity item)
+void ammo_fuel_init(Pickup this, entity item)
{
- if(!item.ammo_fuel)
- item.ammo_fuel = g_pickup_fuel;
+ if(!GetResourceAmount(item, RESOURCE_FUEL))
+ SetResourceAmountExplicit(item, RESOURCE_FUEL, g_pickup_fuel);
}
#endif
REGISTER_ITEM(JetpackFuel, Ammo) {
this.m_canonical_spawnfunc = "item_fuel";
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
this.m_model = MDL_JetpackFuel_ITEM;
#endif
this.netname = "fuel";
REGISTER_ITEM(JetpackRegen, JetpackRegen) {
this.m_canonical_spawnfunc = "item_fuel_regen";
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL;
this.m_model = MDL_JetpackRegen_ITEM;
#endif
this.netname = "fuel_regen";