MODEL(Jetpack_ITEM, Item_Model("g_jetpack.md3"));
#endif
+#ifdef SVQC
+PROPERTY(int, g_pickup_fuel_jetpack);
+void powerup_jetpack_init(entity item)
+{
+ if(!item.ammo_fuel)
+ item.ammo_fuel = g_pickup_fuel_jetpack;
+}
+#endif
REGISTER_ITEM(Jetpack, Powerup) {
#ifdef GAMEQC
this.m_model = MDL_Jetpack_ITEM;
this.m_itemid = IT_JETPACK;
#endif
+ this.netname = "jetpack";
this.m_name = "Jet pack";
this.m_icon = "jetpack";
this.m_color = '0.5 0.5 0.5';
#ifdef SVQC
this.m_botvalue = 3000;
this.m_pickupevalfunc = ammo_pickupevalfunc;
+ this.m_iteminit = powerup_jetpack_init;
#endif
}
MODEL(JetpackFuel_ITEM, Item_Model("g_fuel.md3"));
#endif
+#ifdef SVQC
+PROPERTY(int, g_pickup_fuel);
+void ammo_fuel_init(entity item)
+{
+ if(!item.ammo_fuel)
+ item.ammo_fuel = g_pickup_fuel;
+}
+#endif
REGISTER_ITEM(JetpackFuel, Ammo) {
#ifdef GAMEQC
this.m_model = MDL_JetpackFuel_ITEM;
#endif
+ this.netname = "fuel";
this.m_name = "Fuel";
this.m_icon = "ammo_fuel";
#ifdef SVQC
this.m_botvalue = 2000;
this.m_itemid = IT_FUEL;
+ this.m_iteminit = ammo_fuel_init;
#endif
}
#ifdef GAMEQC
this.m_model = MDL_JetpackRegen_ITEM;
#endif
+ this.netname = "fuel_regen";
this.m_name = "Fuel regenerator";
this.m_icon = "fuelregen";
this.m_color = '1 0.5 0';