#pragma once
+
+#ifdef SVQC
+ #include <common/t_items.qh>
+#endif
+
+#include "ammo.qh"
+#include "powerup.qh"
+
+#ifndef SVQC
+.int m_itemid;
+#endif
+
+#ifdef GAMEQC
+MODEL(Jetpack_ITEM, Item_Model("g_jetpack.md3"));
+#endif
+
+#ifdef SVQC
+PROPERTY(int, g_pickup_fuel_jetpack);
+void powerup_jetpack_init(entity item)
+{
+ if(!item.ammo_fuel)
+ item.ammo_fuel = g_pickup_fuel_jetpack;
+}
+#endif
+REGISTER_ITEM(Jetpack, Powerup) {
+#ifdef GAMEQC
+ this.m_model = MDL_Jetpack_ITEM;
+ this.m_itemid = IT_JETPACK;
+#endif
+ this.netname = "jetpack";
+ this.m_name = "Jet pack";
+ this.m_icon = "jetpack";
+ this.m_color = '0.5 0.5 0.5';
+ this.m_waypoint = _("Jet Pack");
+ this.m_waypointblink = 2;
+#ifdef SVQC
+ this.m_botvalue = 3000;
+ this.m_pickupevalfunc = ammo_pickupevalfunc;
+ this.m_iteminit = powerup_jetpack_init;
+#endif
+}
+
+#ifdef GAMEQC
+MODEL(JetpackFuel_ITEM, Item_Model("g_fuel.md3"));
+#endif
+
+#ifdef SVQC
+PROPERTY(int, g_pickup_fuel);
+void ammo_fuel_init(entity item)
+{
+ if(!item.ammo_fuel)
+ item.ammo_fuel = g_pickup_fuel;
+}
+#endif
+REGISTER_ITEM(JetpackFuel, Ammo) {
+#ifdef GAMEQC
+ this.m_model = MDL_JetpackFuel_ITEM;
+#endif
+ this.netname = "fuel";
+ this.m_name = "Fuel";
+ this.m_icon = "ammo_fuel";
+#ifdef SVQC
+ this.m_botvalue = 2000;
+ this.m_itemid = IT_FUEL;
+ this.m_iteminit = ammo_fuel_init;
+#endif
+}
+
+#ifdef GAMEQC
+MODEL(JetpackRegen_ITEM, Item_Model("g_fuelregen.md3"));
+#endif
+
+REGISTER_ITEM(JetpackRegen, Powerup) {
+#ifdef GAMEQC
+ this.m_model = MDL_JetpackRegen_ITEM;
+#endif
+ this.netname = "fuel_regen";
+ this.m_name = "Fuel regenerator";
+ this.m_icon = "fuelregen";
+ this.m_color = '1 0.5 0';
+ this.m_waypoint = _("Fuel regen");
+ this.m_waypointblink = 2;
+#ifdef SVQC
+ this.m_botvalue = 3000;
+ this.m_itemid = IT_FUEL_REGEN;
+ this.m_pickupevalfunc = ammo_pickupevalfunc;
+#endif
+}