#include <common/items/item.qh>
CLASS(Pickup, GameItem)
#ifndef MENUQC
- ATTRIB(Pickup, m_model, Model, NULL)
- ATTRIB(Pickup, m_sound, Sound, SND_ITEMPICKUP)
+ ATTRIB(Pickup, m_model, Model);
+ ATTRIB(Pickup, m_sound, Sound, SND_ITEMPICKUP);
#endif
- ATTRIB(Pickup, m_name, string, string_null)
+ ATTRIB(Pickup, m_name, string);
METHOD(Pickup, show, void(Pickup this))
{
TC(Pickup, this);
LOG_INFOF("%s: %s\n", etos(this), this.m_name);
}
#ifdef SVQC
- ATTRIB(Pickup, m_mins, vector, '-16 -16 0')
- ATTRIB(Pickup, m_maxs, vector, '16 16 32')
- ATTRIB(Pickup, m_botvalue, int, 0)
- ATTRIB(Pickup, m_itemflags, int, 0)
- ATTRIB(Pickup, m_itemid, int, 0)
+ ATTRIB(Pickup, m_mins, vector, '-16 -16 0');
+ ATTRIB(Pickup, m_maxs, vector, '16 16 32');
+ ATTRIB(Pickup, m_botvalue, int, 0);
+ ATTRIB(Pickup, m_itemflags, int, 0);
+ ATTRIB(Pickup, m_itemid, int, 0);
float generic_pickupevalfunc(entity player, entity item);
- ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc)
- ATTRIB(Pickup, m_respawntime, float(), func_null)
- ATTRIB(Pickup, m_respawntimejitter, float(), func_null)
+ ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc);
+ ATTRIB(Pickup, m_respawntime, float());
+ ATTRIB(Pickup, m_respawntimejitter, float());
float Item_GiveTo(entity item, entity player);
METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player))
{