]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/pickup.qh
Merge branch 'TimePath/globalforces' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / pickup.qh
index dbc74a0625621bee288da55c946ebbfaf6ab4704..136c8dab6dbf73c633ab35b548134611e6c9b7a3 100644 (file)
@@ -1,30 +1,35 @@
-#ifndef PICKUP_H
-#define PICKUP_H
-#include "../inventory.qh"
-#include "../item.qh"
+#pragma once
+
+#include <common/items/inventory.qh>
+#include <common/items/item.qh>
 CLASS(Pickup, GameItem)
 #ifndef MENUQC
-    ATTRIB(Pickup, m_model, Model, NULL)
-    ATTRIB(Pickup, m_sound, Sound, SND_ITEMPICKUP)
+    ATTRIB(Pickup, m_model, Model);
+    ATTRIB(Pickup, m_sound, Sound, SND_ITEMPICKUP);
 #endif
-    ATTRIB(Pickup, m_name, string, string_null)
-    METHOD(Pickup, show, void(Pickup this)) { LOG_INFOF("%s: %s\n", etos(this), this.m_name); }
+    ATTRIB(Pickup, m_name, string);
+    METHOD(Pickup, show, void(Pickup this))
+    {
+        TC(Pickup, this);
+        LOG_INFOF("%s: %s\n", etos(this), this.m_name);
+    }
 #ifdef SVQC
-    ATTRIB(Pickup, m_mins, vector, '-16 -16 0')
-    ATTRIB(Pickup, m_maxs, vector, '16 16 32')
-    ATTRIB(Pickup, m_botvalue, int, 0)
-    ATTRIB(Pickup, m_itemflags, int, 0)
-    ATTRIB(Pickup, m_itemid, int, 0)
+    ATTRIB(Pickup, m_mins, vector, '-16 -16 0');
+    ATTRIB(Pickup, m_maxs, vector, '16 16 32');
+    ATTRIB(Pickup, m_botvalue, int, 0);
+    ATTRIB(Pickup, m_itemflags, int, 0);
+    ATTRIB(Pickup, m_itemid, int, 0);
     float generic_pickupevalfunc(entity player, entity item);
-    ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc)
-    ATTRIB(Pickup, m_respawntime, float(), func_null)
-    ATTRIB(Pickup, m_respawntimejitter, float(), func_null)
+    ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc);
+    ATTRIB(Pickup, m_respawntime, float());
+    ATTRIB(Pickup, m_respawntimejitter, float());
     float Item_GiveTo(entity item, entity player);
     METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player))
     {
+        TC(Pickup, this);
         bool b = Item_GiveTo(item, player);
         if (b) {
-            LOG_TRACEF("entity %i picked up %s\n", player, this.m_name);
+            LOG_DEBUGF("entity %i picked up %s", player, this.m_name);
             player.inventory.inv_items[this.m_id]++;
             Inventory_update(player);
         }
@@ -33,5 +38,3 @@ CLASS(Pickup, GameItem)
     bool ITEM_HANDLE(Pickup, Pickup this, entity item, entity player);
 #endif
 ENDCLASS(Pickup)
-
-#endif