ATTRIB(Pickup, m_sound, string, "misc/itempickup.wav")
ATTRIB(Pickup, m_name, string, string_null)
METHOD(Pickup, show, void(entity this))
- void Pickup_show(entity this) { printf("%s\n", this.m_name); }
+ void Pickup_show(entity this) { printf("%s: %s\n", etos(this), this.m_name); }
#ifdef SVQC
ATTRIB(Pickup, m_botvalue, int, 0)
ATTRIB(Pickup, m_itemflags, int, 0)
ATTRIB(Pickup, m_respawntimejitter, float(), func_null)
METHOD(Pickup, giveTo, bool(entity this, entity item, entity player))
bool Pickup_giveTo(entity this, entity item, entity player) { return Item_GiveTo(item, player); }
- bool ITEM_HANDLE(Pickup, entity this, entity item, entity player) { printf("%s picked up %s\n", etos(player), this.m_name); return this.giveTo(this, item, player); }
+ bool ITEM_HANDLE(Pickup, entity this, entity item, entity player);
#endif
ENDCLASS(Pickup)