]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/pickup.qh
Merge branch 'master' into Mario/overkill
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / pickup.qh
index 136c8dab6dbf73c633ab35b548134611e6c9b7a3..26771e68d09e2ef325bdf23cc8ec272ce275e51c 100644 (file)
@@ -1,9 +1,28 @@
 #pragma once
 
+#ifdef SVQC
+PROPERTY(float, g_pickup_respawntime_weapon)
+PROPERTY(float, g_pickup_respawntime_superweapon)
+PROPERTY(float, g_pickup_respawntime_ammo)
+PROPERTY(float, g_pickup_respawntime_short)
+PROPERTY(float, g_pickup_respawntime_medium)
+PROPERTY(float, g_pickup_respawntime_long)
+PROPERTY(float, g_pickup_respawntime_powerup)
+PROPERTY(float, g_pickup_respawntimejitter_weapon)
+PROPERTY(float, g_pickup_respawntimejitter_superweapon)
+PROPERTY(float, g_pickup_respawntimejitter_ammo)
+PROPERTY(float, g_pickup_respawntimejitter_short)
+PROPERTY(float, g_pickup_respawntimejitter_medium)
+PROPERTY(float, g_pickup_respawntimejitter_long)
+PROPERTY(float, g_pickup_respawntimejitter_powerup)
+#endif
+
 #include <common/items/inventory.qh>
 #include <common/items/item.qh>
+#include <common/t_items.qh>
+
 CLASS(Pickup, GameItem)
-#ifndef MENUQC
+#ifdef GAMEQC
     ATTRIB(Pickup, m_model, Model);
     ATTRIB(Pickup, m_sound, Sound, SND_ITEMPICKUP);
 #endif
@@ -13,16 +32,17 @@ CLASS(Pickup, GameItem)
         TC(Pickup, this);
         LOG_INFOF("%s: %s\n", etos(this), this.m_name);
     }
+    ATTRIB(Pickup, m_itemid, int, 0);
 #ifdef SVQC
     ATTRIB(Pickup, m_mins, vector, '-16 -16 0');
     ATTRIB(Pickup, m_maxs, vector, '16 16 32');
     ATTRIB(Pickup, m_botvalue, int, 0);
     ATTRIB(Pickup, m_itemflags, int, 0);
-    ATTRIB(Pickup, m_itemid, int, 0);
     float generic_pickupevalfunc(entity player, entity item);
     ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc);
     ATTRIB(Pickup, m_respawntime, float());
     ATTRIB(Pickup, m_respawntimejitter, float());
+    ATTRIB(Pickup, m_pickupanyway, float());
     float Item_GiveTo(entity item, entity player);
     METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player))
     {