]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/pickup.qh
Merge branch 'master' into Mario/overkill
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / pickup.qh
index 6d914948182482ea6267a1a49352231188dd6c3b..26771e68d09e2ef325bdf23cc8ec272ce275e51c 100644 (file)
@@ -1,35 +1,55 @@
-#ifndef PICKUP_H
-#define PICKUP_H
+#pragma once
+
+#ifdef SVQC
+PROPERTY(float, g_pickup_respawntime_weapon)
+PROPERTY(float, g_pickup_respawntime_superweapon)
+PROPERTY(float, g_pickup_respawntime_ammo)
+PROPERTY(float, g_pickup_respawntime_short)
+PROPERTY(float, g_pickup_respawntime_medium)
+PROPERTY(float, g_pickup_respawntime_long)
+PROPERTY(float, g_pickup_respawntime_powerup)
+PROPERTY(float, g_pickup_respawntimejitter_weapon)
+PROPERTY(float, g_pickup_respawntimejitter_superweapon)
+PROPERTY(float, g_pickup_respawntimejitter_ammo)
+PROPERTY(float, g_pickup_respawntimejitter_short)
+PROPERTY(float, g_pickup_respawntimejitter_medium)
+PROPERTY(float, g_pickup_respawntimejitter_long)
+PROPERTY(float, g_pickup_respawntimejitter_powerup)
+#endif
+
 #include <common/items/inventory.qh>
 #include <common/items/item.qh>
+#include <common/t_items.qh>
+
 CLASS(Pickup, GameItem)
-#ifndef MENUQC
-    ATTRIB(Pickup, m_model, Model, NULL)
-    ATTRIB(Pickup, m_sound, Sound, SND_ITEMPICKUP)
+#ifdef GAMEQC
+    ATTRIB(Pickup, m_model, Model);
+    ATTRIB(Pickup, m_sound, Sound, SND_ITEMPICKUP);
 #endif
-    ATTRIB(Pickup, m_name, string, string_null)
+    ATTRIB(Pickup, m_name, string);
     METHOD(Pickup, show, void(Pickup this))
     {
         TC(Pickup, this);
         LOG_INFOF("%s: %s\n", etos(this), this.m_name);
     }
+    ATTRIB(Pickup, m_itemid, int, 0);
 #ifdef SVQC
-    ATTRIB(Pickup, m_mins, vector, '-16 -16 0')
-    ATTRIB(Pickup, m_maxs, vector, '16 16 32')
-    ATTRIB(Pickup, m_botvalue, int, 0)
-    ATTRIB(Pickup, m_itemflags, int, 0)
-    ATTRIB(Pickup, m_itemid, int, 0)
+    ATTRIB(Pickup, m_mins, vector, '-16 -16 0');
+    ATTRIB(Pickup, m_maxs, vector, '16 16 32');
+    ATTRIB(Pickup, m_botvalue, int, 0);
+    ATTRIB(Pickup, m_itemflags, int, 0);
     float generic_pickupevalfunc(entity player, entity item);
-    ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc)
-    ATTRIB(Pickup, m_respawntime, float(), func_null)
-    ATTRIB(Pickup, m_respawntimejitter, float(), func_null)
+    ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc);
+    ATTRIB(Pickup, m_respawntime, float());
+    ATTRIB(Pickup, m_respawntimejitter, float());
+    ATTRIB(Pickup, m_pickupanyway, float());
     float Item_GiveTo(entity item, entity player);
     METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player))
     {
         TC(Pickup, this);
         bool b = Item_GiveTo(item, player);
         if (b) {
-            LOG_DEBUGF("entity %i picked up %s\n", player, this.m_name);
+            LOG_DEBUGF("entity %i picked up %s", player, this.m_name);
             player.inventory.inv_items[this.m_id]++;
             Inventory_update(player);
         }
@@ -38,5 +58,3 @@ CLASS(Pickup, GameItem)
     bool ITEM_HANDLE(Pickup, Pickup this, entity item, entity player);
 #endif
 ENDCLASS(Pickup)
-
-#endif