+ ATTRIB(Pickup, m_name, string);
+ METHOD(Pickup, show, void(Pickup this))
+ {
+ TC(Pickup, this);
+ LOG_INFOF("%s: %s\n", etos(this), this.m_name);
+ }
+ ATTRIB(Pickup, m_itemid, int, 0);
+#ifdef SVQC
+ ATTRIB(Pickup, m_mins, vector, '-16 -16 0');
+ ATTRIB(Pickup, m_maxs, vector, '16 16 32');
+ ATTRIB(Pickup, m_botvalue, int, 0);
+ ATTRIB(Pickup, m_itemflags, int, 0);
+ float generic_pickupevalfunc(entity player, entity item);
+ ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc);
+ ATTRIB(Pickup, m_respawntime, float());
+ ATTRIB(Pickup, m_respawntimejitter, float());
+ ATTRIB(Pickup, m_pickupanyway, float());
+ float Item_GiveTo(entity item, entity player);
+ METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player))
+ {
+ TC(Pickup, this);
+ bool b = Item_GiveTo(item, player);
+ if (b) {
+ LOG_DEBUGF("entity %i picked up %s", player, this.m_name);
+ player.inventory.inv_items[this.m_id]++;
+ Inventory_update(player);
+ }
+ return b;
+ }
+ bool ITEM_HANDLE(Pickup, Pickup this, entity item, entity player);