ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc);
ATTRIB(Pickup, m_respawntime, float());
ATTRIB(Pickup, m_respawntimejitter, float());
+ ATTRIB(Pickup, m_pickupanyway, float());
float Item_GiveTo(entity item, entity player);
METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player))
{