]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/pickup.qh
Merge branch 'Mario/csqc_refdef' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / pickup.qh
index dccd3688644e7b4fac80d5cec18f7ecac1818ff3..7e31994075c244277201a4d02799825c89346f44 100644 (file)
@@ -17,9 +17,7 @@ PROPERTY(float, g_pickup_respawntimejitter_long)
 PROPERTY(float, g_pickup_respawntimejitter_powerup)
 #endif
 
-#include <common/items/inventory.qh>
 #include <common/items/item.qh>
-#include <common/t_items.qh>
 
 CLASS(Pickup, GameItem)
 #ifdef GAMEQC
@@ -31,12 +29,12 @@ CLASS(Pickup, GameItem)
     METHOD(Pickup, show, void(Pickup this))
     {
         TC(Pickup, this);
-        LOG_INFOF("%s: %s\n", etos(this), this.m_name);
+        LOG_INFOF("%s: %s", etos(this), this.m_name);
     }
     ATTRIB(Pickup, m_itemid, int, 0);
 #ifdef SVQC
     ATTRIB(Pickup, m_mins, vector, '-16 -16 0');
-    ATTRIB(Pickup, m_maxs, vector, '16 16 32');
+    ATTRIB(Pickup, m_maxs, vector, '16 16 48');
     ATTRIB(Pickup, m_botvalue, int, 0);
     ATTRIB(Pickup, m_itemflags, int, 0);
     float generic_pickupevalfunc(entity player, entity item);
@@ -44,19 +42,9 @@ CLASS(Pickup, GameItem)
     ATTRIB(Pickup, m_respawntime, float());
     ATTRIB(Pickup, m_respawntimejitter, float());
     ATTRIB(Pickup, m_pickupanyway, float());
-    ATTRIB(Pickup, m_iteminit, void(entity item));
+    ATTRIB(Pickup, m_iteminit, void(Pickup this, entity item));
     float Item_GiveTo(entity item, entity player);
-    METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player))
-    {
-        TC(Pickup, this);
-        bool b = Item_GiveTo(item, player);
-        if (b) {
-            LOG_DEBUGF("entity %i picked up %s", player, this.m_name);
-            player.inventory.inv_items[this.m_id]++;
-            Inventory_update(player);
-        }
-        return b;
-    }
+    METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player));
     bool ITEM_HANDLE(Pickup, Pickup this, entity item, entity player);
 #endif
 ENDCLASS(Pickup)