#include "powerup.qh"
#include "../../../server/t_items.qh"
-#define WITH(it) this.m_##it;
-#define CONFIGURE(...) MAP(WITH, __VA_ARGS__)
-#define DEFINE(id) \
- REGISTER_ITEM(id, Ammo, LAMBDA( \
- IF(SV, CONFIGURE \
- , botvalue = 100000 \
- , itemflags = FL_POWERUP \
- , respawntime = GET(g_pickup_respawntime_powerup) \
- , respawntimejitter = GET(g_pickup_respawntimejitter_powerup) \
- ) \
- ))
-
-DEFINE(Strength) {
- APPLY(CONFIGURE
- , model = "models/items/g_strength.md3"
- , sound = "misc/powerup.wav"
- , name = "Strength Powerup"
- )
- IF(SV, CONFIGURE
- , itemid = IT_STRENGTH
- )
+REGISTER_ITEM(Strength, Powerup) {
+ this.m_model = "models/items/g_strength.md3";
+ this.m_sound = "misc/powerup.wav";
+ this.m_name = "Strength Powerup";
+#ifdef SVQC
+ this.m_itemid = IT_STRENGTH;
+#endif
}
-DEFINE(Shield) {
- APPLY(CONFIGURE
- , model = "models/items/g_invincible.md3"
- , sound = "misc/powerup_shield.wav"
- , name = "Shield"
- )
- IF(SV, CONFIGURE
- , itemid = IT_INVINCIBLE
- )
+REGISTER_ITEM(Shield, Powerup) {
+ this.m_model = "models/items/g_invincible.md3";
+ this.m_sound = "misc/powerup_shield.wav";
+ this.m_name = "Shield";
+#ifdef SVQC
+ this.m_itemid = IT_INVINCIBLE;
+#endif
}
-
-#undef WITH
-#undef CONFIGURE
-#undef DEFINE