.int m_itemid;
#endif
REGISTER_ITEM(Strength, Powerup) {
- this.m_model = "models/items/g_strength.md3";
- this.m_sound = "misc/powerup.wav";
- this.m_name = "Strength Powerup";
- this.m_icon = "strength";
- this.m_itemid = IT_STRENGTH;
+ this.m_model = "models/items/g_strength.md3";
+ this.m_sound = "misc/powerup.wav";
+ this.m_name = "Strength Powerup";
+ this.m_icon = "strength";
+ this.m_color = '0 0 1';
+ this.m_waypoint = _("Strength");
+ this.m_waypointblink = 2;
+ this.m_itemid = IT_STRENGTH;
}
REGISTER_ITEM(Shield, Powerup) {
- this.m_model = "models/items/g_invincible.md3";
- this.m_sound = "misc/powerup_shield.wav";
- this.m_name = "Shield";
- this.m_icon = "shield";
- this.m_itemid = IT_INVINCIBLE;
+ this.m_model = "models/items/g_invincible.md3";
+ this.m_sound = "misc/powerup_shield.wav";
+ this.m_name = "Shield";
+ this.m_icon = "shield";
+ this.m_color = '1 0 1';
+ this.m_waypoint = _("Shield");
+ this.m_waypointblink = 2;
+ this.m_itemid = IT_INVINCIBLE;
}