#define WITH(it) this.m_##it;
#define CONFIGURE(...) MAP(WITH, __VA_ARGS__)
-#define DEFINE(id, ...) \
+#define DEFINE(id) \
REGISTER_ITEM(id, Ammo, LAMBDA( \
IF(SV, CONFIGURE \
, botvalue = 100000 \
, respawntime = GET(g_pickup_respawntime_powerup) \
, respawntimejitter = GET(g_pickup_respawntimejitter_powerup) \
) \
- UNWORDS(__VA_ARGS__) \
))
-DEFINE(Strength
- ,APPLY(CONFIGURE
+DEFINE(Strength) {
+ APPLY(CONFIGURE
, model = "models/items/g_strength.md3"
, sound = "misc/powerup.wav"
, name = "Strength Powerup"
)
- ,IF(SV, CONFIGURE
+ IF(SV, CONFIGURE
, itemid = IT_STRENGTH
)
-)
-DEFINE(Shield
- ,APPLY(CONFIGURE
+}
+DEFINE(Shield) {
+ APPLY(CONFIGURE
, model = "models/items/g_invincible.md3"
, sound = "misc/powerup_shield.wav"
, name = "Shield"
)
- ,IF(SV, CONFIGURE
+ IF(SV, CONFIGURE
, itemid = IT_INVINCIBLE
)
-)
+}
#undef WITH
#undef CONFIGURE