#ifdef GAMEQC
MODEL(Strength_ITEM, Item_Model("g_strength.md3"));
-SOUND(Strength, "misc/powerup");
+SOUND(Strength, Item_Sound("powerup"));
#endif
REGISTER_ITEM(Strength, Powerup) {
#ifdef GAMEQC
MODEL(Shield_ITEM, Item_Model("g_invincible.md3"));
-SOUND(Shield, "misc/powerup_shield");
+SOUND(Shield, Item_Sound("powerup_shield"));
#endif
REGISTER_ITEM(Shield, Powerup) {