if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE)
if(!spawnplaces)
{
- MapInfo_Map_supportedGametypes &~= MAPINFO_TYPE_RACE;
+ MapInfo_Map_supportedGametypes &= ~MAPINFO_TYPE_RACE;
MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS;
}
for(e = MapInfo_Type_first; e; e = e.enemy)
if(t == e.items)
return e.message;
+ /* xgettext:no-c-format */
return _("@!#%'n Tuba Throwing");
}
{
MapInfo_Map_flags |= MAPINFO_FLAG_FRUSTRATING;
}
+ else if(t == "noautomaplist")
+ {
+ MapInfo_Map_flags |= MAPINFO_FLAG_NOAUTOMAPLIST;
+ }
else if(t == "type")
{
t = car(s); s = cdr(s);
}
else if(t == "cdtrack")
{
- t = car(s); s = cdr(s); a = stof(t);
+ t = car(s); s = cdr(s);
if(pGametypeToSet) // FIXME is this check right here?
{
if not(cvar_value_issafe(t))