]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mapinfo.qh
Merge branch 'martin-t/bullet-trails' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapinfo.qh
index f37e2db060881e23088652e012926e668b731216..4ece9215609bf05fb0b6fd4cce295bc58512351b 100644 (file)
@@ -1,10 +1,5 @@
 #pragma once
 
-bool autocvar_developer_mapper;
-
-#define LOG_MAPWARN(...) MACRO_BEGIN { if (autocvar_developer_mapper) LOG_WARN(__VA_ARGS__); } MACRO_END
-#define LOG_MAPWARNF(...) MACRO_BEGIN { if (autocvar_developer_mapper) LOG_WARNF(__VA_ARGS__); } MACRO_END
-
 #include "util.qh"
 
 // info about a map that MapInfo loads
@@ -62,6 +57,10 @@ CLASS(Gametype, Object)
     {
         return false;
     }
+    METHOD(Gametype, m_isForcedSupported, bool(Gametype this))
+    {
+        return false;
+    }
 
     METHOD(Gametype, describe, string(Gametype this))
     {
@@ -101,7 +100,7 @@ REGISTRY_CHECK(Gametypes)
 CLASS(Deathmatch, Gametype)
     INIT(Deathmatch)
     {
-        this.gametype_init(this, _("Deathmatch"),"dm","g_dm",false,"","timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can"));
+        this.gametype_init(this, _("Deathmatch"),"dm","g_dm",false,"","timelimit=15 pointlimit=30 leadlimit=0",_("Score as many frags as you can"));
     }
     METHOD(Deathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
     {
@@ -186,7 +185,7 @@ REGISTER_GAMETYPE(CTS, NEW(RaceCTS));
 CLASS(TeamDeathmatch, Gametype)
     INIT(TeamDeathmatch)
     {
-        this.gametype_init(this, _("Team Deathmatch"),"tdm","g_tdm",true,"","timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team"));
+        this.gametype_init(this, _("Team Deathmatch"),"tdm","g_tdm",true,"","timelimit=15 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team"));
     }
     METHOD(TeamDeathmatch, m_parse_mapinfo, bool(string k, string v))
     {
@@ -207,6 +206,16 @@ CLASS(TeamDeathmatch, Gametype)
             return true;
         return false;
     }
+    METHOD(TeamDeathmatch, m_isForcedSupported, bool(Gametype this))
+    {
+        if(cvar("g_tdm_on_dm_maps"))
+        {
+            // if this is set, all DM maps support TDM too
+            if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.m_flags))
+                return true; // TODO: references another gametype (alternatively, we could check which gamemodes are always enabled and append this if any are supported)
+        }
+        return false;
+    }
     METHOD(TeamDeathmatch, m_setTeams, void(string sa))
     {
         cvar_set("g_tdm_teams", sa);
@@ -410,7 +419,7 @@ REGISTER_GAMETYPE(NEXBALL, NEW(NexBall));
 CLASS(FreezeTag, Gametype)
     INIT(FreezeTag)
     {
-        this.gametype_init(this, _("Freeze Tag"),"ft","g_freezetag",true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win"));
+        this.gametype_init(this, _("Freeze Tag"),"ft","g_freezetag",true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to frozen teammates to revive them; freeze all enemies to win"));
     }
     METHOD(FreezeTag, m_parse_mapinfo, bool(string k, string v))
     {
@@ -448,7 +457,7 @@ void HUD_Mod_Keepaway(vector pos, vector mySize);
 CLASS(Keepaway, Gametype)
     INIT(Keepaway)
     {
-        this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
+        this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",false,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
     }
     METHOD(Keepaway, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
     {
@@ -463,7 +472,7 @@ REGISTER_GAMETYPE(KEEPAWAY, NEW(Keepaway));
 CLASS(Invasion, Gametype)
     INIT(Invasion)
     {
-        this.gametype_init(this, _("Invasion"),"inv","g_invasion",false,"","pointlimit=50 teams=0",_("Survive against waves of monsters"));
+        this.gametype_init(this, _("Invasion"),"inv","g_invasion",false,"","pointlimit=50 teams=0 type=0",_("Survive against waves of monsters"));
     }
     METHOD(Invasion, m_parse_mapinfo, bool(string k, string v))
     {
@@ -471,6 +480,9 @@ CLASS(Invasion, Gametype)
             case "teams":
                 cvar_set("g_invasion_teams", v);
                 return true;
+            case "type":
+                cvar_set("g_invasion_type", v);
+                return true;
         }
         return false;
     }
@@ -482,6 +494,27 @@ CLASS(Invasion, Gametype)
 ENDCLASS(Invasion)
 REGISTER_GAMETYPE(INVASION, NEW(Invasion));
 
+CLASS(Duel, Gametype)
+    INIT(Duel)
+    {
+        this.gametype_init(this, _("Duel"),"duel","g_duel",false,"","timelimit=10 pointlimit=0 leadlimit=0",_("Fight in a one versus one arena battle to decide the winner"));
+    }
+    METHOD(Duel, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
+    {
+        return (diameter < 16384);
+    }
+    METHOD(Duel, m_isForcedSupported, bool(Gametype this))
+    {
+        // force all DM maps to work in duel?!
+        // TODO: we should really check the size of maps, some DM maps do not work for duel!
+        if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.m_flags))
+            return true;
+        return false;
+    }
+ENDCLASS(Duel)
+REGISTER_GAMETYPE(DUEL, NEW(Duel));
+#define g_duel IS_GAMETYPE(DUEL)
+
 const int MAPINFO_FEATURE_WEAPONS       = 1; // not defined for instagib-only maps
 const int MAPINFO_FEATURE_VEHICLES      = 2;
 const int MAPINFO_FEATURE_TURRETS       = 4;