float MapInfo_FilterGametype(float gametype, float features, float pFlagsRequired, float pFlagsForbidden, float pAbortOnGenerate); // 1 on success, 0 on temporary failure (call it again next frame then; use MapInfo_progress as progress indicator)
int MapInfo_CurrentFeatures(); // retrieves currently required features from cvars
int MapInfo_CurrentGametype(); // retrieves current gametype from cvars
-float MapInfo_ForbiddenFlags(); // retrieves current flags from cvars
-float MapInfo_RequiredFlags(); // retrieves current flags from cvars
+int MapInfo_ForbiddenFlags(); // retrieves current flags from cvars
+int MapInfo_RequiredFlags(); // retrieves current flags from cvars
// load info about the i-th map into the MapInfo_Map_* globals
float MapInfo_Get_ByID(float i); // 1 on success, 0 on failure
#define MAPINFO_SETTEMP_ACL_USER cvar_string("g_mapinfo_settemp_acl")
#define MAPINFO_SETTEMP_ACL_SYSTEM "-g_mapinfo_* -rcon_* -_* -g_ban* +*"
-#endif
\ No newline at end of file
+#endif