]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mapinfo.qh
Add server control cvars for location and frag_verbose message information
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapinfo.qh
index e47a28369f783589cfae824b6b603a61e0b91a03..bd67f67a825104abcd3108d8096d501fa8a27762 100644 (file)
@@ -1,9 +1,9 @@
-var float MAPINFO_TYPE_ALL = 0;
+float MAPINFO_TYPE_ALL;
 entity MapInfo_Type_first;
 entity MapInfo_Type_last;
 .entity enemy; // internal next pointer
 
-.float weapons; // game type ID
+.float items; // game type ID
 .string netname; // game type name as in cvar (with g_ prefix)
 .string mdl; // game type short name
 .string message; // human readable name
@@ -17,7 +17,7 @@ entity MapInfo_Type_last;
                MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; \
                MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME; \
                MapInfo_Type##g_name = spawn(); \
-               MapInfo_Type##g_name.weapons = MAPINFO_TYPE_##NAME; \
+               MapInfo_Type##g_name.items = MAPINFO_TYPE_##NAME; \
                MapInfo_Type##g_name.netname = #g_name; \
                MapInfo_Type##g_name.mdl = #sname; \
                MapInfo_Type##g_name.message = hname; \
@@ -72,13 +72,13 @@ REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20")
 REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20")
 #define g_onslaught IS_GAMETYPE(ONSLAUGHT)
 
-REGISTER_GAMETYPE(_("Nexball"),nexball,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0")
+REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0")
 #define g_nexball IS_GAMETYPE(NEXBALL)
 
-REGISTER_GAMETYPE(_("Freeze Tag"),freezetag,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0")
+REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0")
 #define g_freezetag IS_GAMETYPE(FREEZETAG)
 
-REGISTER_GAMETYPE(_("Keepaway"),keepaway,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30")
+REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30")
 #define g_keepaway IS_GAMETYPE(KEEPAWAY)
 
 float MAPINFO_FEATURE_WEAPONS       = 1; // not defined for minstagib-only maps
@@ -140,6 +140,7 @@ string MapInfo_ListAllowedMaps(float pFlagsRequired, float pFlagsForbidden);
 string MapInfo_ListAllAllowedMaps(float pFlagsRequired, float pFlagsForbidden);
 
 // gets a gametype from a string
+string _MapInfo_GetDefaultEx(float t);
 float MapInfo_Type_FromString(string t);
 string MapInfo_Type_ToString(float t);
 string MapInfo_Type_ToText(float t);