if (this.noise != "")
{
precache_sound(this.noise);
- soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
+ soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE, 0);
}
if (!this.speed)
this.speed = 4;
this.active = ACTIVE_ACTIVE;
+ this.draggable = drag_undraggable;
+
// damage when blocked
setblocked(this, generic_plat_blocked);
if(this.dmg && (this.message == ""))