void counter_use(entity this, entity actor, entity trigger)
{
entity store = this;
- if(this.spawnflags & COUNTER_PER_PLAYER)
+ if(this.spawnflags & COUNTER_PER_PLAYER) // FIXME: multiple counters in the map will not function correctly, and upon trigger reset the player won't be able to use it again!
{
if(!IS_PLAYER(actor))
return;