void minigame_prompt();
float HUD_MinigameMenu_IsOpened();
-void HUD_MinigameMenu_Close();
+void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger);
float HUD_Minigame_Showpanels();
// Adds a game-specific entry to the menu
void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);