#define minigame_cmd(...) minigame_cmd_workaround(0,__VA_ARGS__)
void minigame_cmd_workaround(float dummy, string...cmdargc);
-// Read a minigame entity from the server
-void ent_read_minigame();
-
// Prompt the player to play in the current minigame
// (ie: it's their turn and they should get back to the minigame)
void minigame_prompt();
while( (entityvar = findentity(entityvar,owner,active_minigame)) )
-REGISTRY(Minigames, BIT(3))
+REGISTRY(Minigames, BITS(3))
+#define Minigames_from(i) _Minigames_from(i, NULL)
REGISTER_REGISTRY(RegisterMinigames)
#define REGISTER_MINIGAME(name,nicename) \
REGISTER(RegisterMinigames, MINIGAME, Minigames, name, m_id, new(minigame_descriptor)); \