#include "bd.qh"
-REGISTER_MINIGAME(bd, "Bulldozer");
+REGISTER_MINIGAME(bd, _("Bulldozer"));
REGISTER_NET_LINKED(ENT_CLIENT_BD_CONTROLLER)
{
case "activate":
{
- minigame.message = bd_turn_to_string(minigame.minigame_flags);
+ strcpy(minigame.message, bd_turn_to_string(minigame.minigame_flags));
bd_set_curr_pos("");
bd_curr_tile = BD_TILE_BRICK1;
return false;
}
+ case "deactivate":
+ {
+ strfree(minigame.message);
+ return false;
+ }
case "key_pressed":
{
if(minigame.minigame_flags & BD_TURN_MOVE)
{
if ( sf & MINIG_SF_UPDATE )
{
- sent.message = bd_turn_to_string(sent.minigame_flags);
+ strcpy(sent.message, bd_turn_to_string(sent.minigame_flags));
//if ( sent.minigame_flags & minigame_self.team )
//minigame_prompt();
}