]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/minigames/minigame/bd.qc
Merge branch 'master' into cloudwalk9/mgburstfix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / bd.qc
index 911d19d3709f3764d921cca763e36b262f31c7f2..744dab71af518124cae264d9708fde3f47c189d2 100644 (file)
@@ -1,5 +1,7 @@
 #include "bd.qh"
-REGISTER_MINIGAME(bd, "Bulldozer");
+REGISTER_MINIGAME(bd, _("Bulldozer"));
+
+REGISTER_NET_LINKED(ENT_CLIENT_BD_CONTROLLER)
 
 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
 const int BD_TURN_WIN   = 0x0200; // victory
@@ -7,7 +9,10 @@ const int BD_TURN_LOSS  = 0x0400; // they did it?!
 const int BD_TURN_EDIT  = 0x0800; // editing mode
 const int BD_TURN_TYPE  = 0x0f00; // turn type mask
 
+// send flags
 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
+const int BD_SF_UPDATE_SINGLE = MINIG_SF_CUSTOM<<1;
+const int BD_SF_UPDATE_ALL = MINIG_SF_CUSTOM<<2;
 
 // 240 tiles...
 const int BD_LET_CNT = 20;
@@ -19,15 +24,22 @@ const int BD_TEAMS = 1;
 
 .int bd_dir;
 
+.int bd_dirs[BD_NUM_CNT];
+
 .int bd_moves;
 
+.int bd_tilelet;
+
 .string bd_levelname;
 .string bd_nextlevel;
 
 #ifdef SVQC
 .bool bd_canedit;
+.int bd_forceupdate;
 #endif
 
+.int bd_tiletypes[BD_NUM_CNT];
+
 .int bd_tiletype;
 const int BD_TILE_DOZER = 1;
 const int BD_TILE_TARGET = 2;
@@ -47,7 +59,9 @@ const int BD_DIR_DN = 1;
 const int BD_DIR_LF = 2;
 const int BD_DIR_RT = 3;
 
+#ifdef SVQC
 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
+#endif
 
 // find same game piece given its tile name
 entity bd_find_piece(entity minig, string tile, bool check_target)
@@ -59,6 +73,15 @@ entity bd_find_piece(entity minig, string tile, bool check_target)
        return NULL;
 }
 
+entity bd_find_controller(entity minig, int letter)
+{
+       entity e = NULL;
+       while ( ( e = findentity(e,owner,minig) ) )
+               if ( e.classname == "bd_controller" && e.bd_tilelet == letter )
+                       return e;
+       return NULL;
+}
+
 // check if the tile name is valid (15x15 grid)
 bool bd_valid_tile(string tile)
 {
@@ -69,6 +92,14 @@ bool bd_valid_tile(string tile)
        return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
 }
 
+void bd_controller_update(entity controller, int number)
+{
+#ifdef SVQC
+       controller.bd_forceupdate = number;
+#endif
+       minigame_server_sendflags(controller,BD_SF_UPDATE_SINGLE);
+}
+
 entity bd_find_dozer(entity minig)
 {
        entity e = NULL;
@@ -78,6 +109,71 @@ entity bd_find_dozer(entity minig)
        return NULL;
 }
 
+#ifdef SVQC
+bool bd_controller_send(entity this, entity to, int sf)
+{
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_BD_CONTROLLER);
+       if(sf & BD_SF_UPDATE_ALL)
+               sf &= ~BD_SF_UPDATE_SINGLE;
+
+       WriteByte(MSG_ENTITY, sf);
+       WriteByte(MSG_ENTITY, this.bd_tilelet);
+       WriteString(MSG_ENTITY,this.owner.netname);
+
+       if(sf & BD_SF_UPDATE_SINGLE)
+       {
+               int number = this.bd_forceupdate;
+               //this.bd_forceupdate = 0;
+               int ttype = this.bd_tiletypes[number];
+               int dir = this.bd_dirs[number];
+               WriteByte(MSG_ENTITY, number);
+               WriteByte(MSG_ENTITY, ttype);
+               WriteByte(MSG_ENTITY, dir);
+       }
+
+       if(sf & BD_SF_UPDATE_ALL)
+       {
+               for(int j = 0; j < BD_NUM_CNT; ++j)
+               {
+                       int ttype = this.bd_tiletypes[j];
+                       int dir = this.bd_dirs[j];
+                       WriteByte(MSG_ENTITY, ttype);
+                       WriteByte(MSG_ENTITY, dir);
+               }
+       }
+
+       return true;
+}
+#elif defined(CSQC)
+void minigame_read_owner(entity this);
+
+NET_HANDLE(ENT_CLIENT_BD_CONTROLLER, bool isNew)
+{
+       this.classname = "bd_controller";
+       return = true;
+
+       int sf = ReadByte();
+       this.bd_tilelet = ReadByte();
+       minigame_read_owner(this);
+
+       if(sf & BD_SF_UPDATE_SINGLE)
+       {
+               int number = ReadByte();
+               this.bd_tiletypes[number] = ReadByte();
+               this.bd_dirs[number] = ReadByte();
+       }
+
+       if(sf & BD_SF_UPDATE_ALL)
+       {
+               for(int j = 0; j < BD_NUM_CNT; ++j)
+               {
+                       this.bd_tiletypes[j] = ReadByte();
+                       this.bd_dirs[j] = ReadByte();
+               }
+       }
+}
+#endif
+
 void bd_check_winner(entity minig)
 {
        int total = 0, valid = 0;
@@ -166,11 +262,11 @@ bool bd_move_dozer(entity minigame, entity dozer)
        myy += dir.y;
 
        string newpos = minigame_tile_buildname(myx, myy);
-       entity hit = bd_find_piece(minigame, newpos, false);
-
        if(!bd_valid_tile(newpos))
                return false;
 
+       entity hit = bd_find_piece(minigame, newpos, false);
+
        if(hit)
        switch(hit.bd_tiletype)
        {
@@ -193,20 +289,47 @@ bool bd_move_dozer(entity minigame, entity dozer)
                        ty += dir.y;
 
                        testpos = minigame_tile_buildname(tx, ty);
+                       if(!bd_valid_tile(testpos))
+                               return false;
                        entity testhit = bd_find_piece(minigame, testpos, false);
-
-                       if(!bd_valid_tile(testpos) || testhit)
+                       if(testhit)
                                return false;
 
-                       if(hit.netname) { strunzone(hit.netname); }
-                       hit.netname = strzone(testpos);
+                       entity controller = bd_find_controller(minigame, minigame_tile_letter(testpos));
+                       int tnum = minigame_tile_number(testpos);
+                       switch(controller.bd_tiletypes[tnum])
+                       {
+                               case BD_TILE_BRICK8:
+                               case BD_TILE_BRICK7:
+                               case BD_TILE_BRICK6:
+                               case BD_TILE_BRICK5:
+                               case BD_TILE_BRICK4:
+                               case BD_TILE_BRICK3:
+                               case BD_TILE_BRICK2:
+                               case BD_TILE_BRICK1: return false;
+                       }
+
+                       strcpy(hit.netname, testpos);
                        minigame_server_sendflags(hit,MINIG_SF_UPDATE);
                        break;
                }
        }
 
-       if(dozer.netname) { strunzone(dozer.netname); }
-       dozer.netname = strzone(newpos);
+       entity controller = bd_find_controller(minigame, minigame_tile_letter(newpos));
+       int number = minigame_tile_number(newpos);
+       switch(controller.bd_tiletypes[number])
+       {
+               case BD_TILE_BRICK8:
+               case BD_TILE_BRICK7:
+               case BD_TILE_BRICK6:
+               case BD_TILE_BRICK5:
+               case BD_TILE_BRICK4:
+               case BD_TILE_BRICK3:
+               case BD_TILE_BRICK2:
+               case BD_TILE_BRICK1: return false;
+       }
+
+       strcpy(dozer.netname, newpos);
 
        return true;
 }
@@ -223,7 +346,7 @@ void bd_move(entity minigame, entity player, string dir)
                        entity dozer = bd_find_dozer(minigame);
                        if(!dozer)
                        {
-                               LOG_INFO("Dozer wasn't found!\n");
+                               LOG_INFO("Dozer wasn't found!");
                                return; // should not happen... TODO: end match?
                        }
 
@@ -279,6 +402,17 @@ void bd_editor_place(entity minigame, entity player, string pos, int thetile, st
                        //if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
                                //return; // nice try
 
+                       int tlet = minigame_tile_letter(pos);
+                       int tnum = minigame_tile_number(pos);
+                       entity controller = bd_find_controller(minigame, tlet);
+                       if(controller.bd_tiletypes[tnum])
+                       {
+                               controller.bd_tiletypes[tnum] = 0;
+                               controller.bd_dirs[tnum] = 0;
+                               bd_controller_update(controller, tnum);
+                               return;
+                       }
+
                        if(found_piece || (targ && thetile != BD_TILE_BOULDER))
                        {
                                entity piece = bd_find_piece(minigame, pos, false);
@@ -286,18 +420,30 @@ void bd_editor_place(entity minigame, entity player, string pos, int thetile, st
                                if(!piece)
                                        return; // how?!
 
-                               if(piece.netname) { strunzone(piece.netname); }
+                               strfree(piece.netname);
                                delete(piece);
                                minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
                                return;
                        }
 
-                       entity piece = msle_spawn(minigame,"minigame_board_piece");
-                       piece.team = 1;
-                       piece.netname = strzone(pos);
-                       piece.bd_tiletype = thetile;
-                       piece.bd_dir = 0;
-                       minigame_server_sendflags(piece,MINIG_SF_UPDATE);
+                       if(bd_canfill(thetile))
+                       {
+                               int number = minigame_tile_number(pos);
+                               int letter = minigame_tile_letter(pos);
+                               entity controller = bd_find_controller(minigame, letter);
+                               controller.bd_tiletypes[number] = thetile;
+                               controller.bd_dirs[number] = 0;
+                               bd_controller_update(controller, number);
+                       }
+                       else
+                       {
+                               entity piece = msle_spawn(minigame,"minigame_board_piece");
+                               piece.team = 1;
+                               piece.netname = strzone(pos);
+                               piece.bd_tiletype = thetile;
+                               piece.bd_dir = 0;
+                               minigame_server_sendflags(piece,MINIG_SF_UPDATE);
+                       }
 
                        minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
                }
@@ -340,12 +486,12 @@ void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter,
 
        if(targ && thetype == targ.bd_tiletype)
        {
-               if(targ.netname) { strunzone(targ.netname); }
+               strfree(targ.netname);
                delete(targ);
        }
        else if(piece && thetype == piece.bd_tiletype)
        {
-               if(piece.netname) { strunzone(piece.netname); }
+               strfree(piece.netname);
                delete(piece);
        }
        else return;
@@ -420,10 +566,26 @@ void bd_setup_pieces(entity minigame)
        while( (e = findentity(e, owner, minigame)) )
                if(e.classname == "minigame_board_piece")
                {
-                       if(e.netname) { strunzone(e.netname); }
+                       strfree(e.netname);
+                       delete(e);
+               }
+       e = NULL;
+       while( (e = findentity(e, owner, minigame)) )
+               if(e.classname == "bd_controller")
+               {
                        delete(e);
                }
 
+       for(int letter = 0; letter < BD_LET_CNT; ++letter)
+       {
+               entity controller = new_pure(bd_controller);
+               controller.owner = minigame;
+               controller.bd_tilelet = letter;
+       #ifdef SVQC
+               Net_LinkEntity(controller, false, 0, bd_controller_send);
+       #endif
+       }
+
        bd_load_level(minigame);
 }
 
@@ -434,8 +596,7 @@ void bd_do_next_match(entity minigame, entity player)
 
        if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
        {
-               if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
-               minigame.bd_levelname = strzone(minigame.bd_nextlevel);
+               strcpy(minigame.bd_levelname, minigame.bd_nextlevel);
        }
 
        bd_setup_pieces(minigame);
@@ -445,8 +606,7 @@ void bd_do_next_match(entity minigame, entity player)
 
 void bd_set_next_match(entity minigame, string next)
 {
-       if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
-       minigame.bd_nextlevel = strzone(next);
+       strcpy(minigame.bd_nextlevel, next);
 }
 
 void bd_next_match(entity minigame, entity player, string next)
@@ -486,6 +646,19 @@ void bd_activate_editor(entity minigame, entity player)
        bd_setup_pieces(minigame);
 }
 
+string bd_save_controller_piece(entity minigame, entity e, int number)
+{
+       string bd_string = "";
+
+       string tilename = minigame_tile_buildname(e.bd_tilelet, number);
+
+       bd_string = strcat(bd_string, "\"", tilename, "\" ");
+       bd_string = strcat(bd_string, ftos(e.bd_tiletypes[number]), " ");
+       bd_string = strcat(bd_string, ftos(e.bd_dirs[number]));
+
+       return bd_string;
+}
+
 string bd_save_piece(entity minigame, entity e)
 {
        string bd_string = "";
@@ -501,8 +674,7 @@ void bd_set_nextlevel(entity minigame, string s)
 {
        tokenize_console(s);
 
-       if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
-       minigame.bd_nextlevel = strzone(argv(2));
+       strcpy(minigame.bd_nextlevel, argv(2));
 }
 
 int bd_fix_dir(vector dir)
@@ -515,25 +687,37 @@ int bd_fix_dir(vector dir)
        return BD_DIR_DN; // down if all else fails
 }
 
-entity bd_load_piece(entity minigame, string s)
+void bd_load_piece(entity minigame, string s)
 {
        // separate pieces between the ; symbols
        string bd_string = s;
 
        tokenize_console(bd_string);
 
-       entity e = msle_spawn(minigame,"minigame_board_piece");
-       e.team = 1;
-       e.bd_dir = 0;
-
        int argv_num = 0;
-       e.netname = strzone(argv(argv_num)); ++argv_num;
-       e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
-       e.bd_dir = stoi(argv(argv_num)); ++argv_num;
+       string tilename = strzone(argv(argv_num)); ++argv_num;
+       int tiletype = stoi(argv(argv_num)); ++argv_num;
+       int dir = stoi(argv(argv_num)); ++argv_num;
 
-       minigame_server_sendflags(e,MINIG_SF_ALL);
+       if(bd_canfill(tiletype))
+       {
+               int letter = minigame_tile_letter(tilename);
+               int number = minigame_tile_number(tilename);
+               entity controller = bd_find_controller(minigame, letter);
+               controller.bd_tiletypes[number] = tiletype;
+               controller.bd_dirs[number] = dir;
 
-       return e;
+               bd_controller_update(controller, number);
+       }
+       else
+       {
+               entity e = msle_spawn(minigame,"minigame_board_piece");
+               e.netname = tilename;
+               e.team = 1;
+               e.bd_dir = dir;
+               e.bd_tiletype = tiletype;
+               minigame_server_sendflags(e,MINIG_SF_ALL);
+       }
 }
 
 bool bd_save_level(entity minigame)
@@ -543,15 +727,17 @@ bool bd_save_level(entity minigame)
                int target_count = 0, boulder_count = 0;
                entity piece = NULL;
                while((piece = findentity(piece,owner,minigame)))
-               if(piece.classname == "minigame_board_piece")
-                       if(piece.bd_tiletype == BD_TILE_BOULDER)
-                               ++boulder_count;
-                       else if(piece.bd_tiletype == BD_TILE_TARGET)
-                               ++target_count;
+                       if(piece.classname == "minigame_board_piece")
+                       {
+                               if(piece.bd_tiletype == BD_TILE_BOULDER)
+                                       ++boulder_count;
+                               else if(piece.bd_tiletype == BD_TILE_TARGET)
+                                       ++target_count;
+                       }
 
                if(boulder_count != target_count)
                {
-                       LOG_INFO("Not enough targets or boulders, fix your level!\n");
+                       LOG_INFO("Not enough targets or boulders, fix your level!");
                        return false;
                }
 
@@ -567,6 +753,17 @@ bool bd_save_level(entity minigame)
                        fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
 
                entity e = NULL;
+               while ( ( e = findentity(e,owner,minigame) ) )
+               if ( e.classname == "bd_controller" )
+               {
+                       for(int j = 0; j < BD_NUM_CNT; ++j)
+                       {
+                               // use a line of text for each object, listing all properties
+                               fputs(file_get, strcat(bd_save_controller_piece(minigame, e, j), "\n"));
+                       }
+               }
+               e = NULL;
+
                while ( ( e = findentity(e,owner,minigame) ) )
                if ( e.classname == "minigame_board_piece" )
                {
@@ -591,7 +788,7 @@ void bd_load_level(entity minigame)
        file_get = fopen(file_name, FILE_READ);
        if(file_get < 0)
        {
-               LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
+               LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded");
        }
        else
        {
@@ -610,8 +807,7 @@ void bd_load_level(entity minigame)
                                continue;
                        }
 
-                       entity e;
-                       e = bd_load_piece(minigame, file_read);
+                       bd_load_piece(minigame, file_read);
                }
        }
        fclose(file_get);
@@ -630,7 +826,7 @@ void bd_close_editor(entity minigame, entity player)
        entity dozer = bd_find_dozer(minigame);
        if(!dozer)
        {
-               LOG_INFO("You need to place a bulldozer on the level to save it!\n");
+               LOG_INFO("You need to place a bulldozer on the level to save it!");
                return;
        }
 
@@ -641,7 +837,7 @@ void bd_close_editor(entity minigame, entity player)
        }
        else
        {
-               LOG_INFO("You need to set the level name!\n");
+               LOG_INFO("You need to set the level name!");
                return;
        }
 }
@@ -655,8 +851,7 @@ int bd_server_event(entity minigame, string event, ...)
        {
                case "start":
                {
-                       if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
-                       minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
+                       strcpy(minigame.bd_levelname, autocvar_sv_minigames_bulldozer_startlevel);
                        bd_setup_pieces(minigame);
                        minigame.minigame_flags = BD_TURN_MOVE;
 
@@ -668,12 +863,18 @@ int bd_server_event(entity minigame, string event, ...)
                        while( (e = findentity(e, owner, minigame)) )
                        if(e.classname == "minigame_board_piece")
                        {
-                               if(e.netname) { strunzone(e.netname); }
+                               strfree(e.netname);
+                               delete(e);
+                       }
+                       e = NULL;
+                       while( (e = findentity(e, owner, minigame)) )
+                       if(e.classname == "bd_controller")
+                       {
                                delete(e);
                        }
 
-                       if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
-                       if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
+                       strfree(minigame.bd_nextlevel);
+                       strfree(minigame.bd_levelname);
                        return false;
                }
                case "join":
@@ -798,7 +999,26 @@ void bd_hud_board(vector pos, vector mySize)
        }
        FOREACH_MINIGAME_ENTITY(e)
        {
-               if ( e.classname == "minigame_board_piece" )
+               if ( e.classname == "bd_controller" )
+               {
+                       for(int j = 0; j < BD_NUM_CNT; ++j)
+                       {
+                               if(!e.bd_tiletypes[j]) continue;
+
+                               int letter = e.bd_tilelet;
+                               string mypos = minigame_tile_buildname(letter, j);
+
+                               tile_pos = minigame_tile_pos(mypos,BD_NUM_CNT,BD_LET_CNT);
+                               tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+
+                               string thepiece = bd_get_tile_pic(e.bd_tiletypes[j]);
+
+                               minigame_drawpic_centered( tile_pos,
+                                               minigame_texture(thepiece),
+                                               tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+                       }
+               }
+               else if ( e.classname == "minigame_board_piece" )
                {
                        if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders
                        {
@@ -834,7 +1054,7 @@ void bd_hud_board(vector pos, vector mySize)
                                default:
                                case BD_DIR_DN: theang = M_PI; break;
                                case BD_DIR_LF: theang = M_PI * 3 / 2; break;
-                               case BD_DIR_RT: theang = M_PI / 2; break; 
+                               case BD_DIR_RT: theang = M_PI / 2; break;
                        }
 
                        drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
@@ -869,22 +1089,20 @@ void bd_hud_board(vector pos, vector mySize)
        if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
        {
                vector winfs = hud_fontsize*2;
-               string victory_text = "Game over!";
+               string victory_text = _("Game over!");
 
                if(active_minigame.minigame_flags & BD_TURN_WIN)
-                       victory_text = "Well done! Click 'Next Level' to continue";
+                       victory_text = _("Well done! Click 'Next Level' to continue");
 
                vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
                vector win_sz;
                win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
-                       sprintf("%s", victory_text),
-                       winfs, 0, DRAWFLAG_NORMAL, 0.5);
+                       victory_text, winfs, 0, DRAWFLAG_NORMAL, 0.5);
 
                drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
 
                minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
-                       sprintf("%s", victory_text),
-                       winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
+                       victory_text, winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
        }
 }
 
@@ -944,10 +1162,12 @@ string bd_turn_to_string(int turnflags)
                return _("Better luck next time!");
 
        if ( turnflags & BD_TURN_WIN )
+       {
                if(random() > 0.5)
                        return _("Tubular! Press \"Next Level\" to continue!");
                else
                        return _("Wicked! Press \"Next Level\" to continue!");
+       }
 
        if( turnflags & BD_TURN_EDIT )
                return _("Press the space bar to change your currently selected tile");
@@ -985,8 +1205,7 @@ void bd_editor_fill(entity minigame)
 
 void bd_set_curr_pos(string s)
 {
-       if ( bd_curr_pos )
-               strunzone(bd_curr_pos);
+       strfree(bd_curr_pos);
        if ( s )
                s = strzone(s);
        bd_curr_pos = s;
@@ -1092,11 +1311,16 @@ int bd_client_event(entity minigame, string event, ...)
        {
                case "activate":
                {
-                       minigame.message = bd_turn_to_string(minigame.minigame_flags);
+                       strcpy(minigame.message, bd_turn_to_string(minigame.minigame_flags));
                        bd_set_curr_pos("");
                        bd_curr_tile = BD_TILE_BRICK1;
                        return false;
                }
+               case "deactivate":
+               {
+                       strfree(minigame.message);
+                       return false;
+               }
                case "key_pressed":
                {
                        if(minigame.minigame_flags & BD_TURN_MOVE)
@@ -1151,9 +1375,9 @@ int bd_client_event(entity minigame, string event, ...)
                        {
                                if ( sf & MINIG_SF_UPDATE )
                                {
-                                       sent.message = bd_turn_to_string(sent.minigame_flags);
+                                       strcpy(sent.message, bd_turn_to_string(sent.minigame_flags));
                                        //if ( sent.minigame_flags & minigame_self.team )
-                                               minigame_prompt();
+                                               //minigame_prompt();
                                }
                        }
                        else if(sent.classname == "minigame_board_piece")
@@ -1162,8 +1386,7 @@ int bd_client_event(entity minigame, string event, ...)
                                {
                                        int letter = ReadByte();
                                        int number = ReadByte();
-                                       if(sent.netname) { strunzone(sent.netname); }
-                                       sent.netname = strzone(minigame_tile_buildname(letter, number));
+                                       strcpy(sent.netname, minigame_tile_buildname(letter, number));
 
                                        sent.bd_tiletype = ReadByte();