float autocvar_sv_minigames_snake_delay_initial = 0.7;
float autocvar_sv_minigames_snake_delay_multiplier = 50;
float autocvar_sv_minigames_snake_delay_min = 0.1;
+#ifdef SVQC
int autocvar_sv_minigames_snake_lives = 3;
+#endif
.int snake_score;
{
string pos = minigame_tile_buildname(i, j);
if(!snake_find_piece(minigame, pos))
- RandomSelection_Add(NULL, 0, pos, 1, 1);
+ RandomSelection_AddString(pos, 1, 1);
}
entity piece = msle_spawn(minigame,"minigame_board_piece");
{
string pos = minigame_tile_buildname(i, j);
if(!snake_find_piece(minigame, pos))
- RandomSelection_Add(NULL, 0, pos, 1, 1);
+ RandomSelection_AddString(pos, 1, 1);
}
entity piece = msle_spawn(minigame,"minigame_board_piece");