MODEL(PROJECTILE_HAGAR, "models/hagarmissile.mdl");
MODEL(PROJECTILE_HAGAR_BOUNCING, "models/hagarmissile.mdl");
+MODEL(PROJECTILE_ARC_BOLT, "models/arctrail.mdl");
+
// napalm grenade
MODEL(PROJECTILE_NAPALM_FOUNTAIN, "null");
// fireball primary
MODEL(PROJECTILE_NADE, W_Model("v_ok_grenade.md3"));
MODEL(NADE_VIEW, W_Model("h_ok_grenade.iqm"));
MODEL(NADE_TIMER, "models/ok_nade_counter/ok_nade_counter.md3");
-MODEL(NADE_HEAL, "models/ctf/shield.md3");
+MODEL(NADE_ORB, "models/nades/orb.md3");
MODEL(GIB_CHUNK, "models/gibs/chunk.mdl");
MODEL(GIB_LEG1, "models/gibs/leg1.md3");