movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
if(time > self.pain_finished)
if(time > self.attack_finished_single)
+ if(vlen(self.velocity) > 0)
monsters_setframe((self.enemy) ? manim_run : manim_walk);
+ else
+ monsters_setframe(manim_idle);
}
else
{