/** (BOTH) precaches models/sounds used by this monster */
METHOD(Monster, mr_precache, bool(Monster this)) { TC(Monster, this); return false; }
/** (SERVER) called when monster is damaged */
- METHOD(Monster, mr_pain, bool(Monster this, entity actor)) { TC(Monster, this); return false; }
+ METHOD(Monster, mr_pain, float(Monster this, entity actor, float damage_take, entity attacker, float deathtype)) { TC(Monster, this); return damage_take; }
/** (BOTH?) sets animations for monster */
METHOD(Monster, mr_anim, bool(Monster this, entity actor)) { TC(Monster, this); return false; }