]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/brute.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / brute.qc
index 2f1d912c1728e8316acceb3c13714ea4b7627b1a..a78813beea413037e4bfe69f60771be7b379e11b 100644 (file)
@@ -57,7 +57,7 @@ void brute_uzi()
        
        monster_makevectors(self.enemy);
        
-       sound(self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
+       sound(self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
        fireBallisticBullet(CENTER_OR_VIEWOFS(self), v_forward, 0.02, 18000, 5, MON_CVAR(brute, attack_uzi_damage), MON_CVAR(brute, attack_uzi_force), DEATH_MONSTER_BRUTE_UZI, 0, 1, 115);
        endFireBallisticBullet();
        
@@ -68,7 +68,7 @@ void brute_uzi()
 void brute_grenade_explode()
 {
        pointparticles(particleeffectnum("grenade_explode"), self.origin, '0 0 0', 1);
-       sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+       sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
 
        self.event_damage = func_null;
        self.takedamage = DAMAGE_NO;
@@ -119,7 +119,7 @@ void brute_grenade()
        
        monster_makevectors(self.enemy);
        
-       sound(self, CH_WEAPON_A, "weapons/grenade_fire.wav", VOL_BASE, ATTN_NORM);
+       sound(self, CH_WEAPON_A, "weapons/grenade_fire.wav", VOL_BASE, ATTEN_NORM);
 
        gren = spawn ();
        gren.owner = gren.realowner = self;