]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/mage.qc
Weapons: remove many direct references to `self`
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / mage.qc
index f7ec0140857109434169b10fe0cfc55a393a9995..0ae830c1eb92cba7c20681d7f890e48425a872e0 100644 (file)
@@ -40,21 +40,20 @@ REGISTER_WEAPON(MAGE_SPIKE, NEW(MageSpike));
 
 void M_Mage_Attack_Spike(vector dir);
 void M_Mage_Attack_Push();
-METHOD(MageSpike, wr_think, void(MageSpike thiswep, bool fire1, bool fire2)) {
-    SELFPARAM();
+METHOD(MageSpike, wr_think, void(MageSpike thiswep, entity actor, bool fire1, bool fire2)) {
     if (fire1)
-    if (!IS_PLAYER(self) || weapon_prepareattack(false, 0.2)) {
-        if (!self.target_range) self.target_range = autocvar_g_monsters_target_range;
-        self.enemy = Monster_FindTarget(self);
-        W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
-       if (!IS_PLAYER(self)) w_shotdir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+    if (!IS_PLAYER(actor) || weapon_prepareattack(actor, false, 0.2)) {
+        if (!actor.target_range) actor.target_range = autocvar_g_monsters_target_range;
+        actor.enemy = Monster_FindTarget(actor);
+        W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+       if (!IS_PLAYER(actor)) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
         M_Mage_Attack_Spike(w_shotdir);
-        weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
+        weapon_thinkf(actor, WFRAME_FIRE1, 0, w_ready);
     }
     if (fire2)
-    if (!IS_PLAYER(self) || weapon_prepareattack(true, 0.5)) {
+    if (!IS_PLAYER(actor) || weapon_prepareattack(actor, true, 0.5)) {
         M_Mage_Attack_Push();
-        weapon_thinkf(WFRAME_FIRE2, 0, w_ready);
+        weapon_thinkf(actor, WFRAME_FIRE2, 0, w_ready);
     }
 }
 
@@ -361,7 +360,7 @@ float M_Mage_Attack(float attack_type, entity targ)
                        if(random() <= 0.7)
                        {
                                Weapon wep = WEP_MAGE_SPIKE;
-                               wep.wr_think(wep, false, true);
+                               wep.wr_think(wep, self, false, true);
                                return true;
                        }
 
@@ -383,7 +382,7 @@ float M_Mage_Attack(float attack_type, entity targ)
                                        self.attack_finished_single = time + (autocvar_g_monster_mage_attack_spike_delay);
                                        self.anim_finished = time + 1;
                                        Weapon wep = WEP_MAGE_SPIKE;
-                                       wep.wr_think(wep, true, false);
+                                       wep.wr_think(wep, self, true, false);
                                        return true;
                                }
                        }