+ setanim(self, self.anim_die1, false, true, true);
+ return true;
+ }
+ #endif
+ #ifndef MENUQC
+ case MR_ANIM:
+ {
+ vector none = '0 0 0';
+ self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds
+ self.anim_walk = animfixfps(self, '1 1 1', none);
+ self.anim_idle = animfixfps(self, '0 1 1', none);
+ self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds
+ self.anim_shoot = animfixfps(self, '2 1 5', none); // analyze models and set framerate
+ self.anim_run = animfixfps(self, '5 1 1', none);
+