pointparticles(particleeffectnum(fx), head.origin, '0 0 0', 1);
}
else
{
pointparticles(particleeffectnum("healing_fx"), head.origin, '0 0 0', 1);
head.health = bound(0, head.health + (autocvar_g_monster_mage_heal_allies), head.max_health);
pointparticles(particleeffectnum(fx), head.origin, '0 0 0', 1);
}
else
{
pointparticles(particleeffectnum("healing_fx"), head.origin, '0 0 0', 1);
head.health = bound(0, head.health + (autocvar_g_monster_mage_heal_allies), head.max_health);