sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
// RadiusDamage does NOT support custom starting location, which means we must use this hack...
sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
// RadiusDamage does NOT support custom starting location, which means we must use this hack...