}
}
+#include "../../../server/csqceffects.qh"
+
void M_Shambler_Attack_Lightning_Explode()
{SELFPARAM();
entity head;
CSQCProjectile(gren, true, PROJECTILE_SHAMBLER_LIGHTNING, true);
}
+.int state;
+
float M_Shambler_Attack(float attack_type, entity targ)
{SELFPARAM();
switch(attack_type)
}
#endif
#ifdef SVQC
+ spawnfunc(item_health_mega);
+ .float animstate_endtime;
METHOD(Shambler, mr_setup, bool(Shambler thismon))
{
SELFPARAM();