settouch(gren, M_Shambler_Attack_Lightning_Touch);
gren.takedamage = DAMAGE_YES;
- SetResourceAmountExplicit(gren, RESOURCE_HEALTH, 50);
+ SetResourceAmount(gren, RESOURCE_HEALTH, 50);
gren.damageforcescale = 0;
gren.event_damage = M_Shambler_Attack_Lightning_Damage;
gren.damagedbycontents = true;
METHOD(Shambler, mr_setup, bool(Shambler this, entity actor))
{
TC(Shambler, this);
- if(!GetResourceAmount(this, RESOURCE_HEALTH)) SetResourceAmountExplicit(actor, RESOURCE_HEALTH, autocvar_g_monster_shambler_health);
+ if(!GetResourceAmount(this, RESOURCE_HEALTH)) SetResourceAmount(actor, RESOURCE_HEALTH, autocvar_g_monster_shambler_health);
if(!actor.attack_range) actor.attack_range = 150;
if(!actor.speed) { actor.speed = (autocvar_g_monster_shambler_speed_walk); }
if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_shambler_speed_run); }