}
#endif
#ifdef SVQC
-spawnfunc(item_health_mega);
.float animstate_endtime;
METHOD(Shambler, mr_setup, bool(Shambler this, entity actor))
{
if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_shambler_speed_stop); }
if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_shambler_damageforcescale); }
- actor.monster_loot = spawnfunc_item_health_mega;
+ actor.monster_loot = ITEM_HealthMega;
actor.weapon = WEP_ELECTRO.m_id; // matches attacks better than WEP_VORTEX
setanim(actor, actor.anim_shoot, false, true, true);