-#ifdef REGISTER_MONSTER
-REGISTER_MONSTER(
+#ifndef MENUQC
+bool m_shambler(int);
+#endif
+REGISTER_MONSTER_SIMPLE(
/* MON_##id */ SHAMBLER,
-/* function */ m_shambler,
/* spawnflags */ MONSTER_SIZE_BROKEN | MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE | MON_FLAG_RANGED,
/* mins,maxs */ '-41 -41 -31', '41 41 65',
/* model */ "shambler.mdl",
/* netname */ "shambler",
/* fullname */ _("Shambler")
-);
+) {
+#ifndef MENUQC
+ this.monster_func = m_shambler;
+#endif
+}
-#else
#ifdef SVQC
float autocvar_g_monster_shambler_health;
float autocvar_g_monster_shambler_attack_smash_damage;
void shambler_smash()
{
makevectors(self.angles);
- pointparticles(particleeffectnum("explosion_medium"), (self.origin + (v_forward * 150)) - ('0 0 1' * self.maxs_z), '0 0 0', 1);
+ Send_Effect("explosion_medium", (self.origin + (v_forward * 150)) - ('0 0 1' * self.maxs.z), '0 0 0', 1);
sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
tracebox(self.origin + v_forward * 50, self.mins * 0.5, self.maxs * 0.5, self.origin + v_forward * 500, MOVE_NORMAL, self);
void shambler_swing()
{
float r = (random() < 0.5);
- monster_melee(self.enemy, (autocvar_g_monster_shambler_attack_claw_damage), ((r) ? shambler_anim_swingr : shambler_anim_swingl), self.attack_range, 0.8, DEATH_MONSTER_SHAMBLER_CLAW, TRUE);
+ monster_melee(self.enemy, (autocvar_g_monster_shambler_attack_claw_damage), ((r) ? shambler_anim_swingr : shambler_anim_swingl), self.attack_range, 0.8, DEATH_MONSTER_SHAMBLER_CLAW, true);
if(r)
{
defer(0.5, shambler_swing);
entity head;
sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("electro_impact"), '0 0 0', '0 0 0', 1);
+ Send_Effect("electro_impact", '0 0 0', '0 0 0', 1);
self.event_damage = func_null;
self.takedamage = DAMAGE_NO;
self.nextthink = time + 0.2;
}
-void shambler_lightning_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void shambler_lightning_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{
if (self.health <= 0)
return;
gren = spawn ();
gren.owner = gren.realowner = self;
gren.classname = "grenade";
- gren.bot_dodge = TRUE;
+ gren.bot_dodge = true;
gren.bot_dodgerating = (autocvar_g_monster_shambler_attack_lightning_damage);
gren.movetype = MOVETYPE_BOUNCE;
PROJECTILE_MAKETRIGGER(gren);
gren.health = 50;
gren.damageforcescale = 0;
gren.event_damage = shambler_lightning_damage;
- gren.damagedbycontents = TRUE;
+ gren.damagedbycontents = true;
gren.missile_flags = MIF_SPLASH | MIF_ARC;
- W_SetupProjVelocity_Explicit(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, FALSE);
+ W_SetupProjVelocity_Explicit(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, false);
gren.angles = vectoangles (gren.velocity);
gren.flags = FL_PROJECTILE;
- CSQCProjectile(gren, TRUE, PROJECTILE_SHAMBLER_LIGHTNING, TRUE);
+ CSQCProjectile(gren, true, PROJECTILE_SHAMBLER_LIGHTNING, true);
}
float shambler_attack(float attack_type)
case MONSTER_ATTACK_MELEE:
{
shambler_swing();
- return TRUE;
+ return true;
}
case MONSTER_ATTACK_RANGED:
{
defer(0.7, shambler_smash);
self.attack_finished_single = time + 1.1;
self.shambler_lastattack = time + 3;
- return TRUE;
+ return true;
}
else if(random() <= 0.1) // small chance, don't want this spammed
{
self.attack_finished_single = time + 1.1;
self.shambler_lastattack = time + 3;
defer(0.6, shambler_lightning);
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
}
- return FALSE;
+ return false;
}
void spawnfunc_monster_shambler()
{
self.classname = "monster_shambler";
- if(!monster_initialize(MON_SHAMBLER)) { remove(self); return; }
+ if(!monster_initialize(MON_SHAMBLER.monsterid)) { remove(self); return; }
}
float m_shambler(float req)
case MR_THINK:
{
monster_move((autocvar_g_monster_shambler_speed_run), (autocvar_g_monster_shambler_speed_walk), (autocvar_g_monster_shambler_speed_stop), shambler_anim_run, shambler_anim_walk, shambler_anim_stand);
- return TRUE;
+ return true;
}
case MR_DEATH:
{
self.frame = shambler_anim_death;
- return TRUE;
+ return true;
}
case MR_SETUP:
{
self.monster_loot = spawnfunc_item_health_mega;
self.monster_attackfunc = shambler_attack;
self.frame = shambler_anim_stand;
- self.weapon = WEP_VORTEX;
+ self.weapon = WEP_VORTEX.m_id;
- return TRUE;
+ return true;
}
case MR_PRECACHE:
{
precache_model("models/monsters/shambler.mdl");
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // SVQC
{
case MR_PRECACHE:
{
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // CSQC
-#endif // REGISTER_MONSTER