]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/spider.qc
Give W_SetupShot a deathtype parameter, fixes some ugly hacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / spider.qc
index cd79ac40e2faa674c31d00c94087d3e8c2a41819..12277d1d640f4c5ed99d860bf9424225e8100409 100644 (file)
@@ -66,7 +66,7 @@ METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity
                        actor.anim_finished = time + 1;
                }
         if (isPlayer) actor.enemy = Monster_FindTarget(actor);
-        W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0);
+        W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0, DEATH_MONSTER_SPIDER.m_id);
        if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
                M_Spider_Attack_Web(actor);
         weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);