actor.enemy = Monster_FindTarget(actor);
actor.attack_range = 60;
}
- Monster_Attack_Melee(actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
+ Monster_Attack_Melee(actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true);
weapon_thinkf(actor, WFRAME_FIRE2, 0, w_ready);
}
}
proj.bot_dodgerating = 0;
proj.nextthink = time + 5;
PROJECTILE_MAKETRIGGER(proj);
- proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
+ proj.projectiledeathtype = DEATH_MONSTER_SPIDER.m_id;
setorigin(proj, CENTER_OR_VIEWOFS(self));
//proj.glow_size = 50;