+
+float autocvar_g_monster_spider_attack_bite_damage;
+float autocvar_g_monster_spider_attack_bite_delay;
+
+void M_Spider_Attack_Web();
+
+METHOD(SpiderAttack, wr_think, bool(SpiderAttack thiswep, bool fire1, bool fire2)) {
+ SELFPARAM();
+ bool isPlayer = IS_PLAYER(self);
+ if (fire1)
+ if ((!isPlayer && time >= self.spider_web_delay) || weapon_prepareattack(false, autocvar_g_monster_spider_attack_web_delay)) {
+ if (!isPlayer) {
+ self.spider_web_delay = time + 3;
+ setanim(self, self.anim_shoot, true, true, true);
+ self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
+ self.anim_finished = time + 1;
+ }
+ if (isPlayer) self.enemy = Monster_FindTarget(self);
+ W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ if (!isPlayer) w_shotdir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+ M_Spider_Attack_Web();
+ weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
+ return true;
+ }
+ if (fire2)
+ if (!isPlayer || weapon_prepareattack(true, 0.5)) {
+ if (isPlayer) {
+ self.enemy = Monster_FindTarget(self);
+ self.attack_range = 60;
+ }
+ Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
+ weapon_thinkf(WFRAME_FIRE2, 0, w_ready);
+ }
+ return true;
+}
+
+float autocvar_g_monster_spider_health;
+float autocvar_g_monster_spider_damageforcescale = 0.6;