REGISTER_MONSTER(
/* MON_##id */ SPIDER,
/* function */ m_spider,
-/* spawnflags */ 0,
+/* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
/* mins,maxs */ '-18 -18 -25', '18 18 30',
/* model */ "spider.dpm",
/* netname */ "spider",
}
vector fmins = '-4 -4 -4', fmaxs = '4 4 4';
-
- W_SetupShot_ProjectileSize(self, fmins, fmaxs, FALSE, 2, snd, CH_WEAPON_A, 0);
-
- w_shotdir = v_forward; // no TrueAim for grenades please
+
+ monster_makevectors(self.enemy);
+
+ sound(self, CH_SHOTS, snd, VOL_BASE, ATTEN_NORM);
entity proj = spawn ();
proj.classname = "plasma";
proj.nextthink = time + 5;
PROJECTILE_MAKETRIGGER(proj);
proj.projectiledeathtype = DEATH_MONSTER_SPIDER_FIRE;
- setorigin(proj, w_shotorg);
+ setorigin(proj, CENTER_OR_VIEWOFS(self));
//proj.glow_size = 50;
//proj.glow_color = 45;
proj.movetype = MOVETYPE_BOUNCE;
- W_SetupProjectileVelocityEx(proj, w_shotdir, v_up, MON_CVAR(spider, attack_web_speed), MON_CVAR(spider, attack_web_speed_up), 0, 0, FALSE);
+ W_SetupProjectileVelocityEx(proj, v_forward, v_up, MON_CVAR(spider, attack_web_speed), MON_CVAR(spider, attack_web_speed_up), 0, 0, FALSE);
proj.touch = spider_web_touch;
setsize(proj, fmins, fmaxs);
proj.takedamage = DAMAGE_NO;
switch(attack_type)
{
case MONSTER_ATTACK_MELEE:
- {
- monster_melee(self.enemy, MON_CVAR(spider, attack_bite_damage), 0.3, DEATH_MONSTER_SPIDER, TRUE);
- monsters_setframe((random() > 0.5) ? spider_anim_attack : spider_anim_attack2);
- self.attack_finished_single = time + MON_CVAR(spider, attack_bite_delay);
-
- return TRUE;
+ {
+ return monster_melee(self.enemy, MON_CVAR(spider, attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, MON_CVAR(spider, attack_bite_delay), DEATH_MONSTER_SPIDER, TRUE);
}
case MONSTER_ATTACK_RANGED:
{
monsters_setframe(spider_anim_attack2);
self.attack_finished_single = time + MON_CVAR(spider, attack_web_delay);
- monster_makevectors(self.enemy);
spider_shootweb(self.spider_type);
return TRUE;
case MR_DEATH:
{
monsters_setframe(spider_anim_attack);
- self.angles += '180 0 0';
+ self.angles_x = 180;
self.SendFlags |= MSF_ANG;
return TRUE;
}
{
if not(self.health) self.health = MON_CVAR(spider, health);
if not(self.spider_type) self.spider_type = MON_CVAR(spider, attack_type);
-
+
+ self.monster_loot = spawnfunc_item_health_medium;
self.monster_attackfunc = spider_attack;
monsters_setframe(spider_anim_idle);
}
case MR_INIT:
{
- // nothing
+ precache_model ("models/ice/ice.md3");
+ precache_sound ("weapons/electro_fire2.wav");
+ precache_sound ("weapons/fireball_fire.wav");
return TRUE;
}
case MR_CONFIG: