REGISTER_MONSTER(
/* MON_##id */ SPIDER,
/* function */ m_spider,
-/* spawnflags */ 0,
+/* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
/* mins,maxs */ '-18 -18 -25', '18 18 30',
/* model */ "spider.dpm",
/* netname */ "spider",
/* fullname */ _("Spider")
);
+#define SPIDER_SETTINGS(monster) \
+ MON_ADD_CVAR(monster, health) \
+ MON_ADD_CVAR(monster, attack_bite_damage) \
+ MON_ADD_CVAR(monster, attack_bite_delay) \
+ MON_ADD_CVAR(monster, attack_web_damagetime) \
+ MON_ADD_CVAR(monster, attack_web_speed) \
+ MON_ADD_CVAR(monster, attack_web_speed_up) \
+ MON_ADD_CVAR(monster, attack_web_delay) \
+ MON_ADD_CVAR(monster, attack_type) \
+ MON_ADD_CVAR(monster, speed_stop) \
+ MON_ADD_CVAR(monster, speed_run) \
+ MON_ADD_CVAR(monster, speed_walk)
+
+#ifdef SVQC
+SPIDER_SETTINGS(spider)
+#endif // SVQC
#else
#ifdef SVQC
-float autocvar_g_monster_spider;
-float autocvar_g_monster_spider_stopspeed;
-float autocvar_g_monster_spider_attack_leap_delay;
-float autocvar_g_monster_spider_attack_stand_damage;
-float autocvar_g_monster_spider_attack_stand_delay;
-float autocvar_g_monster_spider_attack_fire_time;
-float autocvar_g_monster_spider_health;
-float autocvar_g_monster_spider_speed_walk;
-float autocvar_g_monster_spider_speed_run;
-float autocvar_g_monster_spider_attack_type;
-
const float spider_anim_idle = 0;
const float spider_anim_walk = 1;
const float spider_anim_attack = 2;
RadiusDamage(self, self.realowner, damg, edamg, 0, world, rad, DEATH_MONSTER_SPIDER_FIRE, world); // ice deals no damage anyway
- for(e = findradius(self.origin, rad); e; e = e.chain) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0)
+ for(e = findradius(self.origin, rad); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0)
{
switch(self.realowner.spider_type)
{
Freeze(e, 0.3, 2, FALSE);
break;
case SPIDER_TYPE_FIRE:
- Fire_AddDamage(e, self.realowner, 5 * monster_skill, autocvar_g_monster_spider_attack_fire_time, DEATH_MONSTER_SPIDER_FIRE);
+ Fire_AddDamage(e, self.realowner, 5 * monster_skill, MON_CVAR(spider, attack_web_damagetime), DEATH_MONSTER_SPIDER_FIRE);
break;
}
}
}
vector fmins = '-4 -4 -4', fmaxs = '4 4 4';
-
- W_SetupShot_ProjectileSize(self, fmins, fmaxs, FALSE, 2, snd, CH_WEAPON_A, 0);
-
- w_shotdir = v_forward; // no TrueAim for grenades please
+
+ monster_makevectors(self.enemy);
+
+ sound(self, CH_SHOTS, snd, VOL_BASE, ATTEN_NORM);
entity proj = spawn ();
proj.classname = "plasma";
proj.nextthink = time + 5;
PROJECTILE_MAKETRIGGER(proj);
proj.projectiledeathtype = DEATH_MONSTER_SPIDER_FIRE;
- setorigin(proj, w_shotorg);
+ setorigin(proj, CENTER_OR_VIEWOFS(self));
//proj.glow_size = 50;
//proj.glow_color = 45;
proj.movetype = MOVETYPE_BOUNCE;
- W_SETUPPROJECTILEVELOCITY_UP(proj, g_monster_spider_attack_web);
+ W_SetupProjectileVelocityEx(proj, v_forward, v_up, MON_CVAR(spider, attack_web_speed), MON_CVAR(spider, attack_web_speed_up), 0, 0, FALSE);
proj.touch = spider_web_touch;
setsize(proj, fmins, fmaxs);
proj.takedamage = DAMAGE_NO;
switch(attack_type)
{
case MONSTER_ATTACK_MELEE:
- {
- monster_melee(self.enemy, autocvar_g_monster_spider_attack_stand_damage, 0.3, DEATH_MONSTER_SPIDER, TRUE);
- monsters_setframe((random() > 0.5) ? spider_anim_attack : spider_anim_attack2);
- self.attack_finished_single = time + autocvar_g_monster_spider_attack_stand_delay;
-
- return TRUE;
+ {
+ return monster_melee(self.enemy, MON_CVAR(spider, attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, MON_CVAR(spider, attack_bite_delay), DEATH_MONSTER_SPIDER, TRUE);
}
case MONSTER_ATTACK_RANGED:
{
return FALSE;
monsters_setframe(spider_anim_attack2);
- self.attack_finished_single = time + autocvar_g_monster_spider_attack_leap_delay;
- monster_makevectors(self.enemy);
+ self.attack_finished_single = time + MON_CVAR(spider, attack_web_delay);
spider_shootweb(self.spider_type);
return TRUE;
void spawnfunc_monster_spider()
{
- if not(autocvar_g_monster_spider) { remove(self); return; }
-
self.classname = "monster_spider";
self.monster_spawnfunc = spawnfunc_monster_spider;
{
case MR_THINK:
{
- monster_move(autocvar_g_monster_spider_speed_run, autocvar_g_monster_spider_speed_walk, autocvar_g_monster_spider_stopspeed, spider_anim_walk, spider_anim_walk, spider_anim_idle);
+ monster_move(MON_CVAR(spider, speed_run), MON_CVAR(spider, speed_walk), MON_CVAR(spider, speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
return TRUE;
}
case MR_DEATH:
{
monsters_setframe(spider_anim_attack);
- self.angles += '180 0 0';
+ self.angles_x = 180;
self.SendFlags |= MSF_ANG;
return TRUE;
}
case MR_SETUP:
{
- if not(self.health) self.health = autocvar_g_monster_spider_health;
- if not(self.spider_type) self.spider_type = autocvar_g_monster_spider_attack_type;
-
+ if not(self.health) self.health = MON_CVAR(spider, health);
+ if not(self.spider_type) self.spider_type = MON_CVAR(spider, attack_type);
+
+ self.monster_loot = spawnfunc_item_health_medium;
self.monster_attackfunc = spider_attack;
monsters_setframe(spider_anim_idle);
}
case MR_INIT:
{
- // nothing
+ precache_model ("models/ice/ice.md3");
+ precache_sound ("weapons/electro_fire2.wav");
+ precache_sound ("weapons/fireball_fire.wav");
+ return TRUE;
+ }
+ case MR_CONFIG:
+ {
+ MON_CONFIG_SETTINGS(SPIDER_SETTINGS(spider))
return TRUE;
}
}