REGISTER_MONSTER(
/* MON_##id */ STINGRAY,
/* function */ m_stingray,
+/* spawnflags */ MONSTER_TYPE_SWIM | MONSTER_SIZE_BROKEN | MON_FLAG_MELEE | MON_FLAG_MUTATORBLOCKED,
/* mins,maxs */ '-20 -20 -31', '20 20 20',
/* model */ "fish.mdl",
/* netname */ "stingray",
/* fullname */ _("Stingray")
);
+#define STINGRAY_SETTINGS(monster) \
+ MON_ADD_CVAR(monster, health) \
+ MON_ADD_CVAR(monster, attack_bite_damage) \
+ MON_ADD_CVAR(monster, attack_bite_delay) \
+ MON_ADD_CVAR(monster, speed_stop) \
+ MON_ADD_CVAR(monster, speed_run) \
+ MON_ADD_CVAR(monster, speed_walk)
+
+#ifdef SVQC
+STINGRAY_SETTINGS(stingray)
+#endif // SVQC
#else
#ifdef SVQC
-float autocvar_g_monster_stingray;
-float autocvar_g_monster_stingray_health;
-float autocvar_g_monster_stingray_damage;
-float autocvar_g_monster_stingray_speed_walk;
-float autocvar_g_monster_stingray_speed_run;
-
const float stingray_anim_attack = 0;
const float stingray_anim_death = 1;
const float stingray_anim_swim = 2;
{
case MONSTER_ATTACK_MELEE:
{
- monsters_setframe(stingray_anim_attack);
- self.attack_finished_single = time + 0.5;
- monster_melee(self.enemy, autocvar_g_monster_stingray_damage, 0.1, DEATH_MONSTER_STINGRAY, FALSE);
-
- return TRUE;
+ return monster_melee(self.enemy, MON_CVAR(stingray, attack_bite_damage), stingray_anim_attack, self.attack_range, MON_CVAR(stingray, attack_bite_delay), DEATH_MONSTER_STINGRAY, FALSE);
}
case MONSTER_ATTACK_RANGED:
+ {
+ // no ranged attack for stingray (yet?)
+ return FALSE;
+ }
}
return FALSE;
void spawnfunc_monster_stingray()
{
- if not(autocvar_g_monster_stingray) { remove(self); return; }
-
self.classname = "monster_stingray";
self.monster_spawnfunc = spawnfunc_monster_stingray;
if(Monster_CheckAppearFlags(self))
return;
- if not(monster_initialize(MON_STINGRAY, TRUE, MONSTER_TYPE_SWIM | MONSTER_SIZE_BROKEN)) { remove(self); return; }
+ if not(monster_initialize(MON_STINGRAY, TRUE)) { remove(self); return; }
}
float m_stingray(float req)
{
case MR_THINK:
{
- monster_move(autocvar_g_monster_stingray_speed_run, autocvar_g_monster_stingray_speed_walk, 10, stingray_anim_swim, stingray_anim_swim, stingray_anim_swim);
+ monster_move(MON_CVAR(stingray, speed_run), MON_CVAR(stingray, speed_walk), MON_CVAR(stingray, speed_stop), stingray_anim_swim, stingray_anim_swim, stingray_anim_swim);
return TRUE;
}
case MR_DEATH:
{
- monsters_setframe(stingray_anim_death);
+ self.frame = stingray_anim_death;
return TRUE;
}
case MR_SETUP:
{
- if not(self.health) self.health = autocvar_g_monster_stingray_health;
-
+ if not(self.health) self.health = MON_CVAR(stingray, health);
+
+ self.monster_loot = spawnfunc_item_health_small;
self.monster_attackfunc = stingray_attack;
- monsters_setframe(stingray_anim_swim);
+ self.frame = stingray_anim_swim;
return TRUE;
}
- case MR_INIT:
+ case MR_PRECACHE:
+ {
+ precache_model ("models/monsters/fish.mdl");
+ return TRUE;
+ }
+ case MR_CONFIG:
{
- // nothing
+ MON_CONFIG_SETTINGS(STINGRAY_SETTINGS(stingray))
return TRUE;
}
}
{
switch(req)
{
- case MR_DEATH:
- {
- // nothing
- return TRUE;
- }
- case MR_INIT:
+ case MR_PRECACHE:
{
precache_model ("models/monsters/fish.mdl");
return TRUE;