- Damage(other, self, self, (autocvar_g_monster_zombie_attack_leap_damage) * MONSTER_SKILLMOD(self), DEATH_MONSTER_ZOMBIE_JUMP.m_id, other.origin, angles_face);
- settouch(self, Monster_Touch); // instantly turn it off to stop damage spam
- self.state = 0;
+ Damage(other, this, this, (autocvar_g_monster_zombie_attack_leap_damage) * MONSTER_SKILLMOD(this), DEATH_MONSTER_ZOMBIE_JUMP.m_id, other.origin, angles_face);
+ settouch(this, Monster_Touch); // instantly turn it off to stop damage spam
+ this.state = 0;