-#include "all.qh"
+#include "monsters.qh"
+
+#include "all.inc"
// MONSTER PLUGIN SYSTEM
entity monster_info[MON_MAXCOUNT];
entity dummy_monster_info;
-void register_monster(int id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname)
+void register_monster(int id, float(float) func, int monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname)
{
entity e;
monster_info[id - 1] = e = spawn();