+#ifndef MONSTERS_H
+#define MONSTERS_H
+
// monster requests
const int MR_SETUP = 1; // (SERVER) setup monster data
const int MR_THINK = 2; // (SERVER) logic to run every frame
.float(float) monster_func; // m_...
.string mdl; // currently a copy of the model
.string model; // full name of model
-.float spawnflags;
+.int spawnflags;
.vector mins, maxs; // monster hitbox size
// other useful macros
#undef REGISTER_MONSTER
ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done);
+#endif
\ No newline at end of file