-entity spawnmonster (string monster, float monster_id, entity spawnedby, entity own, vector orig, float respwn, float moveflag)
+entity spawnmonster (string monster, float monster_id, entity spawnedby, entity own, vector orig, float respwn, float invincible, float moveflag)
{
// ensure spawnfunc database is initialized
- initialize_field_db();
-
+ //initialize_field_db();
+
entity e = spawn();
-
+ float i;
+
e.spawnflags = MONSTERFLAG_SPAWNED;
-
+
if(!respwn)
e.spawnflags |= MONSTERFLAG_NORESPAWN;
-
+
+ if(invincible)
+ e.spawnflags |= MONSTERFLAG_INVINCIBLE;
+
setorigin(e, orig);
-
+
+ if(monster == "random")
+ {
+ RandomSelection_Init();
+ for(i = MON_FIRST; i <= MON_LAST; ++i)
+ RandomSelection_Add(world, 0, (get_monsterinfo(i)).netname, 1, 1);
+
+ monster = RandomSelection_chosen_string;
+ }
+
if(monster != "")
{
- float i, found = 0;
+ float found = 0;
entity mon;
for(i = MON_FIRST; i <= MON_LAST; ++i)
{
if(mon.netname == monster)
{
found = TRUE;
+ monster_id = mon.monsterid; // we have the monster, old monster id is no longer required
break;
}
}
if(!found)
monster = (get_monsterinfo(MON_FIRST)).netname;
}
-
+
if(monster == "")
if(monster_id)
monster = (get_monsterinfo(monster_id)).netname;
-
+
e.realowner = spawnedby;
-
+
if(moveflag)
e.monster_moveflags = moveflag;
-
+
if(IS_PLAYER(spawnedby))
{
if(teamplay && autocvar_g_monsters_teams)
e.team = spawnedby.team; // colors handled in spawn code
-
+
if(autocvar_g_monsters_owners)
e.monster_owner = own; // using .owner makes the monster non-solid for its master
-
+
e.angles = spawnedby.angles;
}
-
- monster = strcat("$ spawnfunc_monster_", monster);
-
- target_spawn_edit_entity(e, monster, world, world, world, world, world);
-
+
+ //monster = strcat("$ spawnfunc_monster_", monster);
+
+ entity oldself = self;
+ self = e;
+ monster_initialize(monster_id);
+ self = oldself;
+
+ //target_spawn_edit_entity(e, monster, world, world, world, world, world);
+
return e;
}