]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/sv_monsters.qc
Merge branch 'master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / sv_monsters.qc
index 12f9acb4f8524181764c39a5639807265ff11621..013eea7436b122149ed78db98f0fff22d6bbc93a 100644 (file)
@@ -1,5 +1,5 @@
 // =========================
-//  SVQC Monster Properties
+//     SVQC Monster Properties
 // =========================
 
 
@@ -41,6 +41,13 @@ void monster_dropitem()
        }
 }
 
+float Monster_SkillModifier()
+{
+       float t = 0.5+self.monster_skill*((1.2-0.3)/10);
+
+       return t;
+}
+
 float monster_isvalidtarget (entity targ, entity ent)
 {
        if(!targ || !ent)
@@ -55,7 +62,7 @@ float monster_isvalidtarget (entity targ, entity ent)
                return FALSE;
 
        if(targ.vehicle_flags & VHF_ISVEHICLE)
-       if not((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED)
+       if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED))
                return FALSE; // melee attacks are useless against vehicles
 
        if(time < game_starttime)
@@ -76,7 +83,7 @@ float monster_isvalidtarget (entity targ, entity ent)
        if(IS_SPEC(targ) || IS_OBSERVER(targ))
                return FALSE; // enemy is a spectator
 
-       if not(targ.vehicle_flags & VHF_ISVEHICLE)
+       if(!(targ.vehicle_flags & VHF_ISVEHICLE))
        if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0)
                return FALSE; // enemy/self is dead
 
@@ -86,18 +93,18 @@ float monster_isvalidtarget (entity targ, entity ent)
        if(targ.monster_owner == ent)
                return FALSE; // don't attack our pet
 
-       if not(targ.vehicle_flags & VHF_ISVEHICLE)
+       if(!(targ.vehicle_flags & VHF_ISVEHICLE))
        if(targ.flags & FL_NOTARGET)
                return FALSE; // enemy can't be targeted
 
-       if not(autocvar_g_monsters_typefrag)
+       if(!autocvar_g_monsters_typefrag)
        if(targ.BUTTON_CHAT)
                return FALSE; // no typefragging!
 
        if(SAME_TEAM(targ, ent))
                return FALSE; // enemy is on our team
-               
-       if (targ.frozen == 1 || (targ.frozen == 2 && ent.monsterid != MON_SPIDER))
+
+       if (targ.freezetag_frozen)
                return FALSE; // ignore frozen
 
        if(autocvar_g_monsters_target_infront || ent.spawnflags & MONSTERFLAG_INFRONT)
@@ -153,7 +160,7 @@ void MonsterTouch ()
                return;
 
        if(self.enemy != other)
-       if not(other.flags & FL_MONSTER)
+       if(!(other.flags & FL_MONSTER))
        if(monster_isvalidtarget(other, self))
                self.enemy = other;
 }
@@ -292,8 +299,6 @@ void monster_makevectors(entity e)
 
 float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop)
 {
-       float rdmg = damg * random();
-
        if (self.health <= 0)
                return FALSE; // attacking while dead?!
 
@@ -314,7 +319,7 @@ float monster_melee(entity targ, float damg, float anim, float er, float anim_fi
        traceline(self.origin + self.view_ofs, self.origin + v_forward * er, 0, self);
 
        if(trace_ent.takedamage)
-               Damage(trace_ent, self, self, rdmg * monster_skill, deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin));
+               Damage(trace_ent, self, self, damg * Monster_SkillModifier(), deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin));
 
        return TRUE;
 }
@@ -331,8 +336,8 @@ void Monster_CheckMinibossFlag ()
        {
                self.health += autocvar_g_monsters_miniboss_healthboost;
                self.effects |= EF_RED;
-               if not(self.weapon)
-                       self.weapon = WEP_NEX;
+               if(!self.weapon)
+                       self.weapon = WEP_VORTEX;
        }
 }
 
@@ -346,7 +351,7 @@ float Monster_CanRespawn(entity ent)
        if(ent.spawnflags & MONSTERFLAG_NORESPAWN)
                return FALSE;
 
-       if not(autocvar_g_monsters_respawn)
+       if(!autocvar_g_monsters_respawn)
                return FALSE;
 
        return TRUE;
@@ -356,7 +361,7 @@ void Monster_Fade ()
 {
        if(Monster_CanRespawn(self))
        {
-               self.monster_respawned = TRUE;
+               self.spawnflags |= MONSTERFLAG_RESPAWNED;
                self.think = self.monster_spawnfunc;
                self.nextthink = time + self.respawntime;
                self.ltime = 0;
@@ -374,14 +379,22 @@ void Monster_Fade ()
                setmodel(self, "null");
        }
        else
+       {
+               // number of monsters spawned with mobspawn command
+               totalspawned -= 1;
+
+               if(IS_CLIENT(self.realowner))
+                       self.realowner.monstercount -= 1;
+
                SUB_SetFade(self, time + 3, 1);
+       }
 }
 
 float Monster_CanJump (vector vel)
 {
        if(self.state)
                return FALSE; // already attacking
-       if not(self.flags & FL_ONGROUND)
+       if(!(self.flags & FL_ONGROUND))
                return FALSE; // not on the ground
        if(self.health <= 0)
                return FALSE; // called when dead?
@@ -423,7 +436,7 @@ void monster_checkattack(entity e, entity targ)
        if(targ == world)
                return;
 
-       if not(e.monster_attackfunc)
+       if(!e.monster_attackfunc)
                return;
 
        if(time < e.attack_finished_single)
@@ -446,7 +459,7 @@ void monster_checkattack(entity e, entity targ)
 
 void monster_use ()
 {
-       if not(self.enemy)
+       if(!self.enemy)
        if(self.health > 0)
        if(monster_isvalidtarget(activator, self))
                self.enemy = activator;
@@ -524,26 +537,6 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
 
        entity targ;
 
-       if(self.frozen)
-       {
-               self.revive_progress = bound(0, self.revive_progress + self.ticrate * self.revive_speed, 1);
-               self.health = max(1, self.max_health * self.revive_progress);
-               
-               WaypointSprite_UpdateHealth(self.sprite, self.health);
-               
-               movelib_beak_simple(stopspeed);
-               
-               self.frame = manim_idle;
-               
-               self.enemy = world;
-               self.nextthink = time + self.ticrate;
-
-               if(self.revive_progress >= 1)
-                       Unfreeze(self); // wait for next think before attacking
-
-               return; // no moving while frozen
-       }
-
        if(self.flags & FL_SWIM)
        {
                if(self.waterlevel < WATERLEVEL_WETFEET)
@@ -598,8 +591,14 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
        }
 
        targ = monster_target;
-       runspeed = monster_speed_run;
-       walkspeed = monster_speed_walk;
+       runspeed = bound(0, monster_speed_run * Monster_SkillModifier(), runspeed * 2); // limit maxspeed to prevent craziness
+       walkspeed = bound(0, monster_speed_walk * Monster_SkillModifier(), walkspeed * 2); // limit maxspeed to prevent craziness
+
+       if(time < self.spider_slowness)
+       {
+               runspeed *= 0.5;
+               walkspeed *= 0.5;
+       }
 
        if(teamplay)
        if(autocvar_g_monsters_teams)
@@ -611,10 +610,10 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
 
        if(time >= self.last_enemycheck)
        {
-               if not(monster_isvalidtarget(self.enemy, self))
+               if(!monster_isvalidtarget(self.enemy, self))
                        self.enemy = world;
 
-               if not(self.enemy)
+               if(!self.enemy)
                {
                        self.enemy = FindTarget(self);
                        if(self.enemy)
@@ -631,8 +630,8 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
        if(time >= self.last_trace || self.enemy) // update enemy instantly
                self.moveto = monster_pickmovetarget(targ);
 
-       if not(self.enemy)
-               MonsterSound(monstersound_idle, 5, TRUE, CH_VOICE);
+       if(!self.enemy)
+               MonsterSound(monstersound_idle, 7, TRUE, CH_VOICE);
 
        if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
                self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
@@ -703,10 +702,25 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
        monster_checkattack(self, self.enemy);
 }
 
+void monster_remove(entity mon)
+{
+       if(!mon)
+               return; // nothing to remove
+
+       pointparticles(particleeffectnum("item_pickup"), mon.origin, '0 0 0', 1);
+
+       if(mon.weaponentity)
+               remove(mon.weaponentity);
+
+       WaypointSprite_Kill(mon.sprite);
+
+       remove(mon);
+}
+
 void monster_dead_think()
 {
        self.nextthink = time + self.ticrate;
-       
+
        CSQCMODEL_AUTOUPDATE();
 
        if(self.ltime != 0)
@@ -732,7 +746,7 @@ void Monster_Appear()
 
 float Monster_CheckAppearFlags(entity ent)
 {
-       if not(ent.spawnflags & MONSTERFLAG_APPEAR)
+       if(!(ent.spawnflags & MONSTERFLAG_APPEAR))
                return FALSE;
 
        ent.think = func_null;
@@ -747,8 +761,6 @@ void monsters_reset()
 {
        setorigin(self, self.pos1);
        self.angles = self.pos2;
-       
-       Unfreeze(self); // remove any icy remains
 
        self.health = self.max_health;
        self.velocity = '0 0 0';
@@ -767,9 +779,11 @@ void monsters_corpse_damage (entity inflictor, entity attacker, float damage, fl
        if(self.health <= -100) // 100 health until gone?
        {
                Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
-               
+
+               // number of monsters spawned with mobspawn command
+               totalspawned -= 1;
+
                if(IS_CLIENT(self.realowner))
-               if not(self.monster_respawned)
                        self.realowner.monstercount -= 1;
 
                self.think = SUB_Remove;
@@ -782,32 +796,24 @@ void monster_die(entity attacker, float gibbed)
        self.think = monster_dead_think;
        self.nextthink = time;
        self.ltime = time + 5;
-       
-       if ( self.frozen )
-       {
-               Unfreeze(self); // remove any icy remains
-               self.health = 0; // reset by Unfreeze
-       }
-       
+
        monster_dropitem();
 
        MonsterSound(monstersound_death, 0, FALSE, CH_VOICE);
 
-       if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned)
+       if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !(self.spawnflags & MONSTERFLAG_RESPAWNED))
                monsters_killed += 1;
-               
+
        if(IS_PLAYER(attacker))
-       if( autocvar_g_monsters_score_spawned || 
-                       ( !(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned) )
+       if(autocvar_g_monsters_score_spawned || !((self.spawnflags & MONSTERFLAG_SPAWNED) || (self.spawnflags & MONSTERFLAG_RESPAWNED)))
                PlayerScore_Add(attacker, SP_SCORE, +autocvar_g_monsters_score_kill);
 
-       if(!Monster_CanRespawn(self) || gibbed)
+       if(gibbed)
        {
                // number of monsters spawned with mobspawn command
                totalspawned -= 1;
-               
+
                if(IS_CLIENT(self.realowner))
-               if not(self.monster_respawned)
                        self.realowner.monstercount -= 1;
        }
 
@@ -826,7 +832,7 @@ void monster_die(entity attacker, float gibbed)
        self.state                      = 0;
        self.attack_finished_single = 0;
 
-       if not(self.flags & FL_FLY)
+       if(!(self.flags & FL_FLY))
                self.velocity = '0 0 0';
 
        MON_ACTION(self.monsterid, MR_DEATH);
@@ -834,10 +840,6 @@ void monster_die(entity attacker, float gibbed)
 
 void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
-       
-       if(self.frozen && deathtype != DEATH_KILL)
-               return;
-
        if(time < self.pain_finished && deathtype != DEATH_KILL)
                return;
 
@@ -852,7 +854,7 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea
        save = v_y;
 
        self.health -= take;
-       
+
        WaypointSprite_UpdateHealth(self.sprite, self.health);
 
        self.dmg_time = time;
@@ -883,9 +885,9 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea
                self.target2 = self.oldtarget2; // reset to original target on death, incase we respawn
 
                monster_die(attacker, (self.health <= -100 || deathtype == DEATH_KILL));
-               
+
                WaypointSprite_Kill(self.sprite);
-               
+
                frag_attacker = attacker;
                frag_target = self;
                MUTATOR_CALLHOOK(MonsterDies);
@@ -900,11 +902,34 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea
        }
 }
 
+void monster_setupcolors()
+{
+       if(IS_PLAYER(self.monster_owner))
+               self.colormap = self.monster_owner.colormap;
+       else if(teamplay && self.team)
+               self.colormap = 1024 + (self.team - 1) * 17;
+       else
+       {
+               if(self.monster_skill <= MONSTER_SKILL_EASY)
+                       self.colormap = 1029;
+               else if(self.monster_skill <= MONSTER_SKILL_MEDIUM)
+                       self.colormap = 1027;
+               else if(self.monster_skill <= MONSTER_SKILL_HARD)
+                       self.colormap = 1038;
+               else if(self.monster_skill <= MONSTER_SKILL_INSANE)
+                       self.colormap = 1028;
+               else if(self.monster_skill <= MONSTER_SKILL_NIGHTMARE)
+                       self.colormap = 1032;
+               else
+                       self.colormap = 1024;
+       }
+}
+
 void monster_think()
 {
        self.think = monster_think;
        self.nextthink = self.ticrate;
-       
+
        if(self.ltime)
        if(time >= self.ltime)
        {
@@ -913,38 +938,41 @@ void monster_think()
        }
 
        MON_ACTION(self.monsterid, MR_THINK);
-       
+
        CSQCMODEL_AUTOUPDATE();
 }
 
-void monster_spawn()
+float monster_spawn()
 {
        MON_ACTION(self.monsterid, MR_SETUP);
 
-       if not(self.monster_respawned)
+       if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
+       {
                Monster_CheckMinibossFlag();
+               self.health *= Monster_SkillModifier();
+       }
 
        self.max_health = self.health;
        self.pain_finished = self.nextthink;
-       
+
        if(IS_PLAYER(self.monster_owner))
                self.effects |= EF_DIMLIGHT;
 
-       if not(self.monster_respawned)
-       if not(self.skin)
+       if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
+       if(!self.skin)
                self.skin = rint(random() * 4);
 
-       if not(self.attack_range)
+       if(!self.attack_range)
                self.attack_range = autocvar_g_monsters_attack_range;
-       
+
        precache_monstersounds();
        UpdateMonsterSounds();
 
        if(teamplay)
                self.monster_attack = TRUE; // we can have monster enemies in team games
-               
+
        MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE);
-       
+
        WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs_z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
        WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
        WaypointSprite_UpdateHealth(self.sprite, self.health);
@@ -952,26 +980,32 @@ void monster_spawn()
        self.think = monster_think;
        self.nextthink = time + self.ticrate;
 
-       MUTATOR_CALLHOOK(MonsterSpawn);
+       if(MUTATOR_CALLHOOK(MonsterSpawn))
+               return FALSE;
+
+       return TRUE;
 }
 
 float monster_initialize(float mon_id, float nodrop)
 {
-       if not(autocvar_g_monsters)
+       if(!autocvar_g_monsters)
                return FALSE;
 
        entity mon = get_monsterinfo(mon_id);
 
+       if(!self.monster_skill)
+               self.monster_skill = cvar("g_monsters_skill");
+
        // support for quake style removing monsters based on skill
-       if(monster_skill <= 1) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; }
-       if(monster_skill == 2) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; }
-       if(monster_skill >= 3) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; }
+       if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; }
+       if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; }
+       if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; }
 
        if(self.team && !teamplay)
                self.team = 0;
 
-       if not(self.spawnflags & MONSTERFLAG_SPAWNED) // naturally spawned monster
-       if not(self.monster_respawned)
+       if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) // naturally spawned monster
+       if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
                monsters_total += 1;
 
        setmodel(self, mon.model);
@@ -1005,12 +1039,13 @@ float monster_initialize(float mon_id, float nodrop)
        self.scale                              = 1;
        self.noalign                    = nodrop;
        self.spawn_time                 = time;
+       self.spider_slowness    = 0;
        self.gravity                    = 1;
        self.dphitcontentsmask  = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
-       
+
        if(autocvar_g_fullbrightplayers)
                self.effects |= EF_FULLBRIGHT;
-               
+
        if(autocvar_g_nodepthtestplayers)
                self.effects |= EF_NODEPTHTEST;
 
@@ -1026,32 +1061,36 @@ float monster_initialize(float mon_id, float nodrop)
        if(mon.spawnflags & MONSTER_SIZE_BROKEN)
                self.scale = 1.3;
 
-       if not(self.ticrate)
+       if(!self.ticrate)
                self.ticrate = autocvar_g_monsters_think_delay;
 
        self.ticrate = bound(sys_frametime, self.ticrate, 60);
 
-       if not(self.m_armor_blockpercent)
+       if(!self.m_armor_blockpercent)
                self.m_armor_blockpercent = 0.5;
 
-       if not(self.target_range)
+       if(!self.target_range)
                self.target_range = autocvar_g_monsters_target_range;
 
-       if not(self.respawntime)
+       if(!self.respawntime)
                self.respawntime = autocvar_g_monsters_respawn_delay;
 
-       if not(self.monster_moveflags)
+       if(!self.monster_moveflags)
                self.monster_moveflags = MONSTER_MOVE_WANDER;
-               
-       if not(self.noalign)
+
+       if(!self.noalign)
        {
                setorigin(self, self.origin + '0 0 20');
                tracebox(self.origin + '0 0 64', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
                setorigin(self, trace_endpos);
        }
-               
-       monster_spawn();
-       
+
+       if(!monster_spawn())
+               return FALSE;
+
+       if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
+               monster_setupcolors();
+
        CSQCMODEL_AUTOINIT();
 
        return TRUE;