runspeed = bound(0, monster_speed_run * MONSTER_SKILLMOD(self), runspeed * 2.5); // limit maxspeed to prevent craziness
walkspeed = bound(0, monster_speed_walk * MONSTER_SKILLMOD(self), walkspeed * 2.5); // limit maxspeed to prevent craziness
- if(time < self.spider_slowness)
- {
- runspeed *= 0.5;
- walkspeed *= 0.5;
- }
-
if(teamplay)
if(autocvar_g_monsters_teams)
if(DIFF_TEAM(self.monster_follow, self))
self.deadflag = DEAD_NO;
self.noalign = ((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM));
self.spawn_time = time;
- self.spider_slowness = 0;
self.gravity = 1;
self.monster_moveto = '0 0 0';
self.monster_face = '0 0 0';